Here's a few extra
@Deso - Mass effect has some really great helm designs :D
Been real busy lately, finally managed to release the little game I was working on (android puzzle game, testing if I can get an app completed and published). Now on to my next project!
I love the shark-ish design, though water magics and oneshotting aren't really my thing. It'd be cool to have a meka using Hydrokinetics, however I'd have it be used for some type of defense or projectile weapon
ps. That helmet looks neat as hell!
Glowing bits is a must have for Omniframes and having the ability to edit them to an extent should also be included. I was also thinking of something along the lines of Headlights for the frame that you can switch on and off. In fact it'd be great if you could have a hotkey for switching All...
I like the approach of different layers of protection and the mods that bypass them, though elemental/specific damage types should be accessible while in combat via Ammo types or Abilities.
I was really looking forward to being able to switch from normal to hard driver during combat - I think the Hard driver mode is a cool idea and I'd be willing to pay for it, though I've always preferred cosmetics that were accessible with the in-game currency.
The problem of double workload...
Great article - I really like the approach he is taking with this and he really seems like he knows what he's doing :)
Looking forward to the next article!