Everyone should deal damage and have the tools to forgo their support side for even more damage.
Interdependence works in classic mmos because of how they've designed the game. In group content the first thing to attempt to do is control the battlefield, you want the target you're actively...
Must have:
Class(frame,whatever) interdependence
Group content that can't be solo'd
Must NOT have:
Unlimited jumpjets (endlessly gliding, etc.)
Scalable gameplay(This usually ends up to minimizing multiplayer)
Free to play
Soft release
From my experience the Engineer filled the roll of resource collector better than everyone else. The turrets if placed well enough could avoid the rpg mechanics and the shooter mechanics while thumping. Basically just free damage, it made thumping less interactive or challenging.
Firefall...
Destructible gear in a game with vertical progression isn't very fun.
It's probably a good idea for a horizontal type game, typically with FPS you want skill > stats. However that can get a bit dull.
Durability sucked, the items in Firefall didn't meet their demise soon enough. The way you...