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  1. Antipruritic

    Theory Crafting MMO Roles

    Everyone should deal damage and have the tools to forgo their support side for even more damage. Interdependence works in classic mmos because of how they've designed the game. In group content the first thing to attempt to do is control the battlefield, you want the target you're actively...
  2. Antipruritic

    Must have and Must NOT have's. Voice your thoughts on Abilities and items!

    Must have: Class(frame,whatever) interdependence Group content that can't be solo'd Must NOT have: Unlimited jumpjets (endlessly gliding, etc.) Scalable gameplay(This usually ends up to minimizing multiplayer) Free to play Soft release
  3. Antipruritic

    Thoughts on Turret-based items and Healers?

    From my experience the Engineer filled the roll of resource collector better than everyone else. The turrets if placed well enough could avoid the rpg mechanics and the shooter mechanics while thumping. Basically just free damage, it made thumping less interactive or challenging. Firefall...
  4. Antipruritic

    Are voxels a possibility?

    Thanks for the link! Updating terminology...
  5. Antipruritic

    Are voxels a possibility?

    Destructible terrain - no Buildings - maybe Randomly generated maps - oh yeah.
  6. Antipruritic

    Some thoughts about crafting/durability/items/lootz

    Destructible gear in a game with vertical progression isn't very fun. It's probably a good idea for a horizontal type game, typically with FPS you want skill > stats. However that can get a bit dull. Durability sucked, the items in Firefall didn't meet their demise soon enough. The way you...
  7. Antipruritic

    Are voxels a possibility?

    Looking back at FireFall and what it wanted to accomplish, voxels would be a really cool idea.
  8. Antipruritic

    Old Firefall players, please respond!

    I was there. I am here.