Like the title asks, how many weapons can we use at once in this game? Not how many weapons types can we hold and switch to. Or how many can we hold in our inventory. But how many different weapons could my character attack with at the same time? In most normal games using the human body as the standard often times the answer is just 2, dual wielding weapons in each hand.
But when talking about sci-fi games with things like A.I. and cybernetics that answer can be much higher as more weapons can be put onto different parts of the body built into the armor itself. And those weapons can be controlled by the wear's thoughts and/or an A.I. And in real life science has proven that the number of things a person can control at once is limited to the number of things their brains are linked to. This why when do things like attach extra robotic arms to people or have them control it with their brainwaves over wifi controlling 3 or more arms at once is easy. I point this out because of the biofeedback system the some of the omniframes have would mean that the pilots could many more weapons at once, with or without the need for extra arms.
Now, I'm not going to get into the whole attacking different targets at once. Since I don't think most people have ever played flight sims and/or realistic mecha games where there is more than one targeting reticle on your screen at once that are not all aiming at nor tracking the same things. So until I get told otherwise I'll just assume that this game is only going to have one targeting reticle at all times. So keep things simple, for now, how many guns can I point at and fire at my target if all my weapon slots was has a gun in it?
The simple math I have in my had for a basic war mech is, a small fun in each hand (like SMGs), a forearm mounted gun on each arm, shoulder mounted guns on each side, at least one large back mounted cannon. For a total of 7. But that number can go higher if you 2 back mounted cannons, head mounted guns (often small caliber used for anti-personal and anti-missile systems. Think things like Gundam where some of the mechs have valken cannons mounted near wears the eyes would be on a helmet.), as well as added in hip mounted guns (one on each side of the hips), and shin mounted guns on the legs. For a total of 13 different guns (I'm counting all the head mounts guns as one system) firing at once onto a target. And yes, I know to some of you that seems like it is over the top. But in truth it is not when dealing with vehicles of war and biofeedback exosuits/mechs at least when it comes to the more realistic sci-fi stuff I'm into.
So the topic here is, now many weapons could we use at once and how many weapons do you think we should be able to use all at once? As for myself, I say "If I have it, I'm going to use it.". So is I can use my shoulder mounted gun to fire at an enemy fire away while at the same time I'm meleeing a different target than I'm going to do it. But than again I'm also use to playing games where my ship or mecha can track up to like 20+ different targeting at once and I can fire at all them of them if I wanted too.
But when talking about sci-fi games with things like A.I. and cybernetics that answer can be much higher as more weapons can be put onto different parts of the body built into the armor itself. And those weapons can be controlled by the wear's thoughts and/or an A.I. And in real life science has proven that the number of things a person can control at once is limited to the number of things their brains are linked to. This why when do things like attach extra robotic arms to people or have them control it with their brainwaves over wifi controlling 3 or more arms at once is easy. I point this out because of the biofeedback system the some of the omniframes have would mean that the pilots could many more weapons at once, with or without the need for extra arms.
Now, I'm not going to get into the whole attacking different targets at once. Since I don't think most people have ever played flight sims and/or realistic mecha games where there is more than one targeting reticle on your screen at once that are not all aiming at nor tracking the same things. So until I get told otherwise I'll just assume that this game is only going to have one targeting reticle at all times. So keep things simple, for now, how many guns can I point at and fire at my target if all my weapon slots was has a gun in it?
The simple math I have in my had for a basic war mech is, a small fun in each hand (like SMGs), a forearm mounted gun on each arm, shoulder mounted guns on each side, at least one large back mounted cannon. For a total of 7. But that number can go higher if you 2 back mounted cannons, head mounted guns (often small caliber used for anti-personal and anti-missile systems. Think things like Gundam where some of the mechs have valken cannons mounted near wears the eyes would be on a helmet.), as well as added in hip mounted guns (one on each side of the hips), and shin mounted guns on the legs. For a total of 13 different guns (I'm counting all the head mounts guns as one system) firing at once onto a target. And yes, I know to some of you that seems like it is over the top. But in truth it is not when dealing with vehicles of war and biofeedback exosuits/mechs at least when it comes to the more realistic sci-fi stuff I'm into.
So the topic here is, now many weapons could we use at once and how many weapons do you think we should be able to use all at once? As for myself, I say "If I have it, I'm going to use it.". So is I can use my shoulder mounted gun to fire at an enemy fire away while at the same time I'm meleeing a different target than I'm going to do it. But than again I'm also use to playing games where my ship or mecha can track up to like 20+ different targeting at once and I can fire at all them of them if I wanted too.
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