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(almost) Infinite modularity... How does that sound? Impossible?
Let me introduce a mixture of Hellgate London, Path of Exile, and the Tinker's Construct mod for Minecraft...
Tinker's Construct:
Mix-matching materials can result in various effects, and depending on effects, players can adapt their craft after build. Let's play with our mind for a bit, we take Steel and Cobalt where Cobalt is an exotic material (harder to thump) and crafting a weapon with said materials makes the weapon lightweight, and reduces cooldown by a couple percent. Tho, since Cobalt in this case would count as an exotic material it could give a bonus like a Tech-Mod slot.
Path of Exile and Hellgate London:
Tech-Mod slots can be expanded with more rare materials, more rare materials gives other/better stats depending on the mixture. Let's say you craft a weapon with 3 Tech-Mod slots, what mods would you combine?
Mods in this case would be modular, meaning you can add/remove/replace with other mods, and the mods themselves would come with various stats such as Passive regeneration of any sort, or increased accuracy for example.
Hellgate London:
These mods could either be crafted, looted or both, but depending on the difficulty to get a mod, it has a greater chance of containing double stats, such as two Passives, or one Passive and an Active skill. Who knows, maybe the Tech-Mod contains an Active skill from a different job, maybe you can get a heavy weapon attack on light weapon.
Path of Exile:
Not only could the bonuses be either Active or Passive, but maybe they can completely change how an attack behaves, such as Chains and Forking... Perhaps you want your Deepstrike to make a charge-up knockback shockwave, or perhaps instead of knockback you perform a party-heal.... Maybe instead of shooting an energy beam you do an energy nova.
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Mix matching materials, adding Tech-Mod(s), optional skill behavior... That's 3 things for almost an infinite variety of builds, not even including the various skills and playstyles attached to the different frames.
Not only could they be attached to the character or frame, but also to vehicles for proximity repair or ammunition supplies. Plus, as sugar on top, it adds value to crafting, and more content.
Let me introduce a mixture of Hellgate London, Path of Exile, and the Tinker's Construct mod for Minecraft...
Tinker's Construct:
Mix-matching materials can result in various effects, and depending on effects, players can adapt their craft after build. Let's play with our mind for a bit, we take Steel and Cobalt where Cobalt is an exotic material (harder to thump) and crafting a weapon with said materials makes the weapon lightweight, and reduces cooldown by a couple percent. Tho, since Cobalt in this case would count as an exotic material it could give a bonus like a Tech-Mod slot.
Path of Exile and Hellgate London:
Tech-Mod slots can be expanded with more rare materials, more rare materials gives other/better stats depending on the mixture. Let's say you craft a weapon with 3 Tech-Mod slots, what mods would you combine?
Mods in this case would be modular, meaning you can add/remove/replace with other mods, and the mods themselves would come with various stats such as Passive regeneration of any sort, or increased accuracy for example.
Hellgate London:
These mods could either be crafted, looted or both, but depending on the difficulty to get a mod, it has a greater chance of containing double stats, such as two Passives, or one Passive and an Active skill. Who knows, maybe the Tech-Mod contains an Active skill from a different job, maybe you can get a heavy weapon attack on light weapon.
Path of Exile:
Not only could the bonuses be either Active or Passive, but maybe they can completely change how an attack behaves, such as Chains and Forking... Perhaps you want your Deepstrike to make a charge-up knockback shockwave, or perhaps instead of knockback you perform a party-heal.... Maybe instead of shooting an energy beam you do an energy nova.
-
Mix matching materials, adding Tech-Mod(s), optional skill behavior... That's 3 things for almost an infinite variety of builds, not even including the various skills and playstyles attached to the different frames.
Not only could they be attached to the character or frame, but also to vehicles for proximity repair or ammunition supplies. Plus, as sugar on top, it adds value to crafting, and more content.
Likes:
Pandagnome