One big suggestion seems to be to include a turret. Turrets are part of the light frame, but for the demo it doesn't matter much. I might look into that one if we have the time.
the Bastion had different iterations as we all know with different number of turrets to on different updates and heavy + upagradeable versions, bastion also had sentinel pods, etc... Holding positions, defence missions, thumping in Antarctica etc. Also Having certain downloaded mods made the experience even better too:
Just a few cons about the bastion/turrets was the immobility, I know, its how it was designed but, keeping suggestions open with mobile turrets:
Who didnt want these cool little guys? another question is how to get them to work, i know of a way to overcome this is with a movement radius, i'll use the engineer class from Torchlight 2 as example, the mobile turret/heal pods for the Engineer moves quite fast, all bots it will move with the player and randomly move around, but, it will always be in around about a 4 meter radius of the player but can move freely.
Hopfully there will be a variety of turrets for em-8er than the traditional afk turret pawnage
One thing faufau I didnt like is how you repair the turrets, as much as i'd like to be shooting the enemy in the face, i feel the pencil beam that repairs the turrets was bad, it of could also use an ability or a passive that heals al turrets in a close radius etc, like the dragonfly's HKM would to players.
would love to hear what kind of bots everyone has in mind for suggestions like the weapon thread, a swarm of hacking bots, hovering support bots, tactical bots, shield bots that mimic the player, hotkeys that command bots to change formation and whereabouts by a laserpointer like the spidermines in UT2004. mobile turrets that walk sideways and upside down on walls and ceilings like bugs, even abilities like EMP's
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