As some of you know I like to have a good story and lore in games on top of the good game play. In my mind sometimes having a good story in a game can keep me coming back for more just because I want to know what happens. Even more so if the things I do can effect the game world in someway. And I love games that make the player think. Not just about how to clear this mission or kill this enemy, but about what whether or not they are right and could they live with themselves if it turns out their are wrong.
I bring this up because it is something I often think about a lot in games and also I because think this video can better show what I mean without a wall of text.
Personally, I always questioned games where I'm the hero out to save the world, but at the same time I single handedly killed off whole species of animals and plants just because they was between me and what I wanted or where I wanted to go. No one questions the fact that maybe the reason the wolves attacked was not because they are evil but because the things they normally eat is no longer around and starvation or sickness drove them to attack just to try and stay alive one more day. But no one thinks of that. It is just, there are some wolves in my path time to kill them.
I think it would be great if NPCs and even the player character stopped to question what they are doing from time to time. Because yes, you are out to save the world and stuff. But does your actions make you just as bad as what you are fighting against?
I bring this up because it is something I often think about a lot in games and also I because think this video can better show what I mean without a wall of text.
Personally, I always questioned games where I'm the hero out to save the world, but at the same time I single handedly killed off whole species of animals and plants just because they was between me and what I wanted or where I wanted to go. No one questions the fact that maybe the reason the wolves attacked was not because they are evil but because the things they normally eat is no longer around and starvation or sickness drove them to attack just to try and stay alive one more day. But no one thinks of that. It is just, there are some wolves in my path time to kill them.
I think it would be great if NPCs and even the player character stopped to question what they are doing from time to time. Because yes, you are out to save the world and stuff. But does your actions make you just as bad as what you are fighting against?
Last edited:
Likes:
Pandagnome and Degiance