Why should you provide those who are in an army the opportunity to get bonuses when you can just provide said opportunity to everybody? What difference does it make? There's no reason not to save for making armies more exclusive and giving them more tangible benefits, which are unnecessary.
You seem to think I'm advocating for people who play 100% solo. I'm not. I'm saying that not everybody wants to dedicate themselves to a guild or army. I am fine with having to participate in events. I'm fine with having to craft stuff. I am not fine with there being benefits in game that require you to dedicate yourself to a group. That's not giving the player choices, that's saying that they are going to be held back unless they play the game in one way.
Most people. Okay. Or, you know, you could just please everyone. By letting everyone, regardless of whether or not they're in an army, receive bonuses that they earn.
If the bonuses you're talking about are straight to resources earned, or reduced crafting time, while they inherently won't inhibit people without them from getting to the same point of progression, they'll make anyone without those bonuses be slowed down, relatively speaking. I'm slightly more okay with those. But if you want to give out HP bonuses, or damage buffs, to those in an army, those need to not exist, for reasons mentioned above-they can't be obtained by someone playing solo and they're not fair.
It's already going to take longer for solo players to research and craft anything because they're not running with a dedicated group. It's an intangible bonus but the fact of the matter is that an army in an open world game will do more and do it better than a group of randoms. I recognize this and I am not trying to take it away, I merely want you to recognize that this alone is a huge buff to gameplay and progression. There is no need in a game such as Em8-er to give additional bonuses to an army when they're already going to be doing miles better than a solo player in regards to encounter success rates, etc.
Nobody should be hindered by choosing to not play with an army. Their gameplay should not be relatively slower and they should not be locked off from gameplay-affecting achievements simply because they don't want to associate with an army. That's what I'm trying to say here.
People left Firefall because it became WoW with guns. I didn't play 1.6/7 much, and can't comment on them as accurately as I'd like. I want content to require teamwork. That's the nature of the game. I want to have to work together to defeat Kaiju and take over Em8-er. I am completely and totally 100% fine with this game requiring teamwork. But I don't want bonuses for playing with armies. The game is already going to require teamwork, I see no reason to grant bonuses for running in an army. Any bonuses of those sort should be conferred on an individual basis or be something that is a base/zone/world upgrade that players have to work for.
You seem to think I'm advocating for people who play 100% solo. I'm not. I'm saying that not everybody wants to dedicate themselves to a guild or army. I am fine with having to participate in events. I'm fine with having to craft stuff. I am not fine with there being benefits in game that require you to dedicate yourself to a group. That's not giving the player choices, that's saying that they are going to be held back unless they play the game in one way.
Most people. Okay. Or, you know, you could just please everyone. By letting everyone, regardless of whether or not they're in an army, receive bonuses that they earn.
If the bonuses you're talking about are straight to resources earned, or reduced crafting time, while they inherently won't inhibit people without them from getting to the same point of progression, they'll make anyone without those bonuses be slowed down, relatively speaking. I'm slightly more okay with those. But if you want to give out HP bonuses, or damage buffs, to those in an army, those need to not exist, for reasons mentioned above-they can't be obtained by someone playing solo and they're not fair.
It's already going to take longer for solo players to research and craft anything because they're not running with a dedicated group. It's an intangible bonus but the fact of the matter is that an army in an open world game will do more and do it better than a group of randoms. I recognize this and I am not trying to take it away, I merely want you to recognize that this alone is a huge buff to gameplay and progression. There is no need in a game such as Em8-er to give additional bonuses to an army when they're already going to be doing miles better than a solo player in regards to encounter success rates, etc.
Nobody should be hindered by choosing to not play with an army. Their gameplay should not be relatively slower and they should not be locked off from gameplay-affecting achievements simply because they don't want to associate with an army. That's what I'm trying to say here.
People left Firefall because it became WoW with guns. I didn't play 1.6/7 much, and can't comment on them as accurately as I'd like. I want content to require teamwork. That's the nature of the game. I want to have to work together to defeat Kaiju and take over Em8-er. I am completely and totally 100% fine with this game requiring teamwork. But I don't want bonuses for playing with armies. The game is already going to require teamwork, I see no reason to grant bonuses for running in an army. Any bonuses of those sort should be conferred on an individual basis or be something that is a base/zone/world upgrade that players have to work for.
Likes:
Degiance