1. Because of variable damage, the charge rifle has the advantage of efficiency and rate of fire. If someone misses a shot with the BASR, they have just wasted a valuable round and are punished by the BASR's rate of fire. If they use the BASR on a squishy enemy, they waste a round by doing unnecessarily extra damage. Someone who uses a charge rifle has choice. A missed shot is immediately followed up by another. No damage is wasted on smaller targets because damage can be lowered and rate of fire can be raised.
Only if enemies die within something like less than 4 shots, it really matters when you have to "waste" damage on a low hp target.
A missed shot is NOT immediately followed up by another.
Not, if it makes sense to charge the rifle (at least to a certain degree) before every shot, which is what you proposed.
Assuming that a BASR shoots slower, but hits harder than an effectively used charge rifle...
Unless there are multiple enemies with such a low HP pool that you do not even need one full shot from a BASR, or a charged shot from a charge rifle, it does not really matter if you have a charge rifle or a BASR.
However, when shooting an enemy that can, just so, be killed with a certain number of shots from a BASR, a player using a charge rifle would have to waste shots.
Also, we are talking about a multiplayer game. Nobody forces a guy who uses a slow firing weapon with high damage to finish low HP enemies.
People who use AE weapons will probably not complain about "wasting" their AE dmg when shooting single targets either.
2. If you give the charge rifle the ability to charge while hip-firing, you make the weapon effective at every single distance. Both the BASR and the Charge rifle can wreck at close-range because of BASR quickscoping/potshots and the charge rifle just firing from the hip. At mid-range, the charge rifle is superior because you don't have to scope to be effective, because of decent accuracy and all the perks of not being in scope, which the BASR has to be. And of course both weapons are good at long range, which they are supposed to be. But the charge rifle can be strong at all ranges while the BASR cannot.
You just contradicted yourself.
"can wreck at close-range because of BASR quickscoping"
"But the charge rifle can be strong at all ranges while the BASR cannot."
A sniper rifle (if quick scoping is possible) works at any range. That is a fact.
A charge rifle that requires you to stay scoped for around a second, in order to be effective, would NOT be effective at short range (and a pain in the ass in general).
According to yourself, spamming it without charging every shot should not be very effective, therefore it would be far worse than a BASR at short range.
A slower firing weapon (probably the BASR) is more effective at long range than a faster shooting one, because it is easier to hit every shot with.
I am pretty sure that the point of a charge rifle is supposed to be that it is MORE versatile than a BASR and that it allows for more flexibility.
If it would only charge while scoped, with the charge being important, it would be far less versatile.
Since the charge rifle is better at any range and against any target, why would someone choose the BASR rather than the charge rifle, except for against bosses maybe? Why would someone need a secondary weapon at all, with your suggestions?
Why would it be better at all ranges?
And why would it be better against any kind of target?
The effectiveness of weapons against different targets would depend the size of the target, it has crit zones and how it moves.
It would completely depend on base damage, crit multiplier and projectile velocity of the weapons.
If the sniper rifle had a lower base DPS, but a far higher crit multiplier than the charge rifle (which should definitely be the case), both would have their use.
I'd say a good compromise is this:
1. The charge rifle, if LMB is held down, automatically fires rounds at the minimum charge and damage.(this was a change I wanted back in firefall, just forgot to bring it up)
Why minimum charge?
Just make it max rate of fire. That still allows for charge speed to increase your damage.
2. Accuracy while hipfiring starts out perfect but the reticle blooms quickly with continuous firing
Sounds reasonable. Should only be the case though, when held down, or at least be reduced when the player manually clicks for each shot (in order to reward the risk of oversampling).
3. Probably the most important one: let the charge rifle charge outside of the scope, but to a limit. Outside of scope, make the maximum charge 1/3 or 1/2 of the total charge bar. When you scope in, the rifle continues charging. This way, the principles of the charge rifle are still maintained out-of-scope but sniping is the encouraged method for dealing damage, especially since the ideal dps is found in the latter half of the charge bar.
Why are you trying to make the charge rifle a worse sniper rifle?