Phew, that's quite a lot on char customization!
Char visual customization and frame/vehicle visual customization is going to be important to cover day to day sales of Ember between mini-expansions. So, we're going to have to bite the bullet and move this from a nice-to-have to a must-have system.
Also, if fundraising keeps up the way it has, I can see us doing both male and female characters. We know selling cool looks and skins can generate enough revenue to fund ongoing games and also profit. We do have to make a profit for the company to keep going, or its not ever going to be able to grow, attract more talent and do cooler things.
We want you to be able to create your own style/char, instead of providing canned ones like in Overwatch. This means our selection of clothing, equipment will vary from sci-fi reaper street style all the was to armored looks (which we'll probably start with) to fun things like cat-ears.
So that said, how many options should be free at the start for hair/heads, etc vs paid cosmetics?
Char visual customization and frame/vehicle visual customization is going to be important to cover day to day sales of Ember between mini-expansions. So, we're going to have to bite the bullet and move this from a nice-to-have to a must-have system.
Also, if fundraising keeps up the way it has, I can see us doing both male and female characters. We know selling cool looks and skins can generate enough revenue to fund ongoing games and also profit. We do have to make a profit for the company to keep going, or its not ever going to be able to grow, attract more talent and do cooler things.
We want you to be able to create your own style/char, instead of providing canned ones like in Overwatch. This means our selection of clothing, equipment will vary from sci-fi reaper street style all the was to armored looks (which we'll probably start with) to fun things like cat-ears.
So that said, how many options should be free at the start for hair/heads, etc vs paid cosmetics?
As for clothing items, are you planning to sell single "outfits" or do you plan to divvy up the parts (pants, shirts, gloves, hats etc). I am rather hoping for the latter. If so I would have at least 10 different free items to choose from in each of the pants/shirts/shoes category. Also I would sell individual items but also sell complete outfit combinations for a small discount.
The one thing that would be good to completely monetize would be jewelry,piercings and tattoo's. Anything that isn't required to cloth the character should be up for grabs. However with that said, if you actually sell those thing you do need to make sure there is at least one *free* clothing option that allows other players to see said item. This is pointed mostly at Tattoo's. I would not want to purchase a tattoo only to discover that none of the available clothing options actually showed it off.
Honestly if you want to look at what I consider to be one of the best finely tuned character customization in any game I would look at Saints Row 3/4. While there are other games out there that also have competent character creations the Saints Row franchise has really nailed it down well (far far better than Skyrim IMO)
There is no point in watching the whole thing but you can jump through and get an idea if you haven't played Saints Row before.
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