I would rather not teach new players bad aiming habits by giving a capped-usefulness gun an easier aiming style.
you just assumed that they would only be allowed to use those because they are less effective in practice.
there need not (and realistically shouldn't be) some connection from A to B there - because ofcourse it's somewhat insulting to a New Player to be implied to them that they cannot handle this or that, and are relegated to using something that is 'for New Players', as this tells the Player the game assumes because they're new that they're stupid.
If, for example, we take Ray Trace, our generic assault rifle above, and decide we want to do more damage with it, then perhaps we can use higher caliber bullets, which requires (at least) a bigger barrel, which hurts weapon spread and weight and requires more expensive ammunition; it's probably a little louder too. Our "Generico Supreme" is no longer supremely generic; it's more expensive to operate and requires better control at closer range, but it works the way we want it to for our playstyle without being a "free" upgrade like going from a "level 1" weapon to a "level 10" in the traditional MMO framework. We've sacrificed something important for the performance we want--THIS is an expression of what FF beta players liked about the constraints system: consequential equipment choices.
which is the premise of what i noted at the end of the Post - but it's a terribly complex thing to have, and in the short term atleast, is not likely to come to fruition.
well that's how pretty much how loadout did it.
The RoF also doesn't influence the accuracy nor does it influence the recoil. It just increases the strength of the recoil since the gun will spit more bullets out than before, just reminding since ppl love to forget such crap.
i also think that tactical attachments not directly be part of a gun, meaning that guns can switch scopes etc. 'cause they are just mounted on tactical rail.
i also think that tactical attachments not directly be part of a gun, meaning that guns can switch scopes etc. 'cause they are just mounted on tactical rail.
since it isn't, shooting more often, means less rounds hit the same location on target.
if you take a Gun, and a duplicate of it with a higher Rate of Fire, the second version is less Accurate. or if you want to be more specific, it loses Accuracy during fire more quickly, and at a sharper increasing rate, because it fires faster.
if Guns will be something you can modify, that changes the matter, ofcourse.
but we don't know yet.