Hello folks!
I was AdmiralStryker on Firefall, and I'll be AdmiralStryker here. Good to meet all of you, some familiar faces here I think. Anywho, my thoughts on things that should stay in this game and what should never be here, aside from weapons/items/abilities as I understand a thread already exists for such.
First off, the world. I understand this game will be based off us terraforming and inhabiting a world that we are exploring. I like this part. However, what needs to be kept is that just as easily as we can take terrain from our opposition-they need to be able to take it back. We should be able to lose not just entire regions, but the entire planet if we mess up.
One thing that fell away from the previous Firefall was that we were AT WAR. Fighting for the survival of our species. Eventually, it got dumbed down to the point of us only losing points because the playerbase was so small. It shouldn't be like that.
Yes, I realize the precept of the game is different here. But (as far as I know) we will still have a constant antagonistic faction. That faction should be able to kick our faces in if we mess up, and should fight for every ounce of terrain we take from them, and fight to take back what is theirs.
No, I don't ask to be able to log in in the mornings and see everything taken over and have to take it ALL back, one-man-army style. That was an issue with enemy presence scaling incorrectly to the number of players. But at the same time, when 200 people are on, we shouldn't be able to single-handedly stop an incursion on a major city. We shouldn't be able to singe-handedly stop the enemy from taking an outpost. It should need a concerted, major effort.
I'd love to hear people's thoughts!
I was AdmiralStryker on Firefall, and I'll be AdmiralStryker here. Good to meet all of you, some familiar faces here I think. Anywho, my thoughts on things that should stay in this game and what should never be here, aside from weapons/items/abilities as I understand a thread already exists for such.
First off, the world. I understand this game will be based off us terraforming and inhabiting a world that we are exploring. I like this part. However, what needs to be kept is that just as easily as we can take terrain from our opposition-they need to be able to take it back. We should be able to lose not just entire regions, but the entire planet if we mess up.
One thing that fell away from the previous Firefall was that we were AT WAR. Fighting for the survival of our species. Eventually, it got dumbed down to the point of us only losing points because the playerbase was so small. It shouldn't be like that.
Yes, I realize the precept of the game is different here. But (as far as I know) we will still have a constant antagonistic faction. That faction should be able to kick our faces in if we mess up, and should fight for every ounce of terrain we take from them, and fight to take back what is theirs.
No, I don't ask to be able to log in in the mornings and see everything taken over and have to take it ALL back, one-man-army style. That was an issue with enemy presence scaling incorrectly to the number of players. But at the same time, when 200 people are on, we shouldn't be able to single-handedly stop an incursion on a major city. We shouldn't be able to singe-handedly stop the enemy from taking an outpost. It should need a concerted, major effort.
I'd love to hear people's thoughts!