Just a list of gameplay idea's you would like to see. Add your own!
- Assault
- Attack an enemy encampment and destroy/steal specific equipment.
- Possibilities for having to explore the encampment and track down codes or shield generators to progress.
- Alternative approach available when using stealth
- This can also be called an extermination mission in the event that the player needs to enter a critter-nest and take out the queen or food suplies within, which decreases the amount of enemy critterspawns in the area and can make an near-impossible mining site available.
- GTA
- Enemies are moving some valuable equipment through the area. Hijack the equipment and bring it to a friendly encampment before it leaves the area.
- The T.H.M.P.R. already functions similarly after it is finished with mining. Only the enemies will try to destroy it rather than hijack it.
- Racing transport
- For whatever reason, something small enough to be carried by a player/player-controlled vehicle needs to be transported across a piece of land. Work together to get it there ASAP and keep it out of enemy hands while the enemy sends more and more forces to intercept you.
- Exploration
- Important equipment/technology can be found somewhere in the area. Explore while avoiding/fighting enemies until you find it.
- Racing elements
- Grab some equipment/technology/resources and try to escape with it while endless waves of enemies try to stop you.
- Potentially the mission can be solved through stealth if you can give your enemies the slip after you grab the equipment.
- Grab some equipment/technology/resources and try to escape with it while endless waves of enemies try to stop you.
- Exploration&king of the hill
- Defend an object/area while others search the surrounding area for equipment, either to destroy the equipment and allow your team to get away or to bring the equipment back and fix the object/area.
- CTF versions
- Example: The enemy has an encampment in the area. Your team places an encampment nearby and tries to capture something (security codes, equipment, technology). If one team loses too many goodies (flags) to the opponents you are forced to leave by command and that team has lost.
- Attrition
- Two teams deploy in an area and duke it out. Both teams have a limit to the amount of resources they have available to fight/respawn/build vehicles&aircraft. The first team that runs out will leave the battle.
- Potentially both teams can have a fortress or encampment to defend.