DevTracker

Toshi

Member
Ember Dev
Sep 24, 2017
9
61
13
toshitne.imgur.com
#47
...weekly updates are not real in today's age either...
The thing with crowdfunding is that you have to try. People support you with their money so you have to do your best to deliver, which I think Mark has done. The lack of recent updates is mostly the holidays, it will probably get back on track soon.
One problem with a strict regular update schedule is that you might eventually end up showing people basically the same thing over and over again, just because you promised to show them something. I've backed a couple of kickstarters that had so many updates that when I got the game I didn't even play it. I felt like I've seen it all already. You have to balance all those things
 

Toshi

Member
Ember Dev
Sep 24, 2017
9
61
13
toshitne.imgur.com
#45
...Not all of that work is exciting, and often would not really show major changes...
There have been times when I've spent hours tweaking something and when I show Mark a pic he can't tell the difference.
The things I want to show will be in the video. Now if you excuse me I have to go cover a couple of bald heads with polygon hair.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#40
I can't speak for the rest, but I can speak about the stuff I've been doing. Sculpting is the quickest part for me, but after that there's a ton of tedious stuff to do. Besides the feedback from Mark and other people on the team, I need to retopologize the meshes for animation, have it checked by animators, fix things, generate masks, generate textures in substance, import to UE4, and create the materials/shaders. In between every step I check with Mark for feedback. It's all pretty slow, and it doesn't lend itself well for a weekly update. That's why initially I jumped to other characters and quickly cobbled up some base sculpts for the Tsi-Hu and Kaiju. People like pics, so I gave them pics. Thing is, I knew I had to go back to finish the boring stuff eventually, and that's what I've been doing. I wish I could do things faster but my time is currently limited to a couple of hours after I get home from work. Also the holidays took a toll.
I think as far as weekly updates go, there will be times when there's no apparent progress and times with tons of stuff. Some things are starting to get finalized so there will probably be some nice updates soon.
Good info there Toshi! The community rather enjoys hearing what you're up to. Thank you for posting.
 

Toshi

Member
Ember Dev
Sep 24, 2017
9
61
13
toshitne.imgur.com
#37
Even if it is seemingly small tell us what's happening...
I can't speak for the rest, but I can speak about the stuff I've been doing. Sculpting is the quickest part for me, but after that there's a ton of tedious stuff to do. Besides the feedback from Mark and other people on the team, I need to retopologize the meshes for animation, have it checked by animators, fix things, generate masks, generate textures in substance, import to UE4, and create the materials/shaders. In between every step I check with Mark for feedback. It's all pretty slow, and it doesn't lend itself well for a weekly update. That's why initially I jumped to other characters and quickly cobbled up some base sculpts for the Tsi-Hu and Kaiju. People like pics, so I gave them pics. Thing is, I knew I had to go back to finish the boring stuff eventually, and that's what I've been doing. I wish I could do things faster but my time is currently limited to a couple of hours after I get home from work. Also the holidays took a toll.
I think as far as weekly updates go, there will be times when there's no apparent progress and times with tons of stuff. Some things are starting to get finalized so there will probably be some nice updates soon.
 

Xeevis

Max Kahuna
Max Kahuna
Forum Tech
Jul 26, 2016
105
541
93
www.emberbot.com
#22
It is sad that this is the nature of humanity.
Well if it's of any comfort more people were just confused. I didn't want to back off my promise to help those in need so instead I asked other community members to help me filter these confused ones using common questions to at least figure out if they have founder upgrade applied to their account which alleviated some of the pressure and I'm grateful for that.

But when you come to realization it took you more time to pass 35 people than develop the whole solution that passed 5761 people, you can't shake the feeling it was outright bad decision to provide any personal assistance, especially when it's unpaid one. It was lack of experience on my part and I learned my lesson :D.