DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#1
Greetings!

We have a big chief chat coming on up Thursday, 11am PDT on Discord. We will be revealing a new concept and talking about what it means for gameplay! Be sure to join our Discord server where we will be discussing this and RAFFLING away Newcomer and M3 dollar packs!

Thank you for helping us reach 614 Monthly Subscriptions and 16,658 community members! We are so close to our 750 goal to release more servers in Europe, Asia (near AU), from creating the stylized male model, and heavy frame concept art with shield surfing! Thanks to our monthly patrons, we've been able to create a new, stylized model for our female pilots. Take a look at the newly completed stylized female model (final shaders still in progress). Please note that our planned slider customization system will let you create a variety of body shapes and faces, this is just one possible shape!


***DATE: Thursday, October 24, 2019*** ***CHIEF CHAT TIME: 11:00 am (PDT)***

IN OTHER TIME ZONES:
New York, USA Thu, Oct 24, 2019 at 2:00 pm EDT
Minneapolis, USA Thu, Oct 24, 2019 at 1:00 pm CDT
Salt Lake City, USA Thu, Oct 24, 2019 at 12:00 noon MDT
Uruguay, South America Thu, Oct 24, 2019 at 3:00 pm UYT
London, United Kingdom Thu, Oct 24, 2019 at 7:00 pm BST
Berlin, Germany Thu, Oct 24, 2019 at 8:00 pm CEST
Zürich, Switzerland Thu, Oct 24, 2019 at 8:00 pm CEST
Helsinki, Finland Thu, Oct 24, 2019 at 9:00 pm EEST
Moscow, Russia Thu, Oct 24, 2019 at 9:00 pm MSK
Dubai, United Arab Emirates Thu, Oct 24, 2019 at 10:00 pm GST
New Delhi, India Thu, Oct 24, 2019 at 11:30 pm IST
Beijing, China Fri, Oct 25, 2019 at 2:00 am CST
Tokyo, Japan Fri, Oct 25, 2019 at 3:00 am JST
Sydney, Australia Fri, Oct 25, 2019 at 5:00 am AEDT
Auckland, New Zealand Fri, Oct 25, 2019 at 7:00 am NZDT

See you there!
 

Toshi

Member
Ember Dev
Sep 24, 2017
9
61
13
toshitne.imgur.com
#7
Obviously this is my own opinion, but I was comparing the first 3D rendering we got for the geesuit and wanted to post some feedback.

1. I noticed the neck area was adjusted. I do not know if this geesuit is supposed to be modular or not, but if not I really really prefer the original look. The new look appears very stiff and straight and a little too reminiscent of Mass Effect armor design; incapable of allowing characters to tilt their head back. The original flared out and looked a lot more organic, almost like the top of a roguelike vest. It made the character feel a little bit "bad girl" to me, which resonated well with my own preferences.

2. Personal preference, I like the ribbing on the waistline a bit more than the original version (though the detail at the base of the spine in the new one is cool). I also feel it would be cool if a toolbelt could be draped around the gsuit hips with some pouches and tools for quick omni-frame field repairs.

3. Really, can we get rid of the ass crack? I mean no offense, but this isn't a batman suit with predefined nipples on it. The area needs to move and stretch, nobody wants to wear the equivalent of a g-string all day every day. Also the suit is gonna need some "plumbing" if the Reapers are going to be in them for long periods of time fighting and it has to go somewhere.

Things that I did like, obviously some of the detailing has been added, and I really like that the suit appears to have hard-points intended to interface with the omni-frame. The shoulder-blade area looks drastically improved and the shoulders are awesome. I also very much like the direction on the wrist area.
The first pic was a rough sketch I made based on the concept art. I didn't have a back view so I winged it, trying to make something coherent with the front. The new design is based on input from the concept artist, who clarified how he intended things to look like and I worked with that. Yeah collar is stiff now, I liked it to flow but it's beyond my control. Maybe we could add some variants in the future with more options, I don't know. As for ass crack, it was left clean for a reason I can't comment on yet, animation related. it won't be that prominent in game. Right now we're scrambling to get things working for the KS, so things are always subject to change.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#40
I have read all the feedback, and it is good.

Thank you so much for this!

Infinite Gliding: Yes, this is too OP. If I add any amount of regen fuel to gliding you will always have enough to infinite glide if you have a long enough glide time. I'll be removing fuel regen during glide and adding a "deploy" cost in fuel to wings.

Guns: I want more info on the "aiming not going where you expected" Videos would help quite a bit. Were you moving? Are you just noticing that the projectile drops with distance which is intended? More info pls.

Gun Feel: FPS is important to us, we will be looking at optimizing our particles to they don't slow your FPS. Gun model is placeholder. Gun rate of fire is too slow and not synced to animation, which leads to players pressing fire and expecting it to shoot when it's not ready.

Sideways bugs: Were you ever using jumpads, they cause issues and are being redone in code. I will try to replicate sideways bugs myse.f

Glider ridiculously slow: We had a bug with stall speed so you could go really slow, this is fixed now in our internal builds.

Gun hip fire: We will be removing the zoom and leaving the default as hip fire. Alt will toggle you into ADS mode as it does now. Middle mouse button will take you info first person in a future build, not sure when, lots of duplicate anims when you do an FPS mode.

Keep it coming! And ty!
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#1