DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#2
This looks friggin awesome!
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#3
This is a spiritual successor, what is staying the same is just as important as what is changing.

There is still an emphasis on shooter combat, resource collecting and crafting stuff.
Though now we will be able to build vehicles and structures not just gear.
Instead of excessive granularity just for gear, we have a more streamlined input for a far more varied output.
The thumper concept returns but has upgraded from a passive, stationary drill machine to a giant bipedal mech that has some fight of it's own. The enemies that attack that mech will range from smaller enemies we face directly to giant monsters that require a concerted effort between us and the T.H.M.P.R. Then we have to protect it on it's way back to a base.
This time around we are looking at a smaller, more unified dev team. No investor to interfere.
Pure PVE for the foreseable future to keep the scope smaller. and, of course, a different story/lore that this is all built upon.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
724
2,706
93
#77
Checking for the title :v
Hi. You should have an email in your inbox on the email address you used on Indiegogo.
Please respond to that Email with your forum name in it and I can make sure you get the proper titles.:)