DevTracker

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#6
Honestly, I've been putting most of the time into Ember. But when I get to the backstory it will also be in the TTRPG book. The Tabletop has to have its own separate KS and we'll need to gather some interest there before we do that.
 

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#26
Everything is centered around gathering resources and using them to customize the functions of your weapon and omniframe. There will be a very straightforward recipe system and "nudges." Nudges are used to take a base weapon recipe and nudge its stats to favor what you like: reload time, ammo capacity, and other factors yet to be nailed down.

Like Diablo II, there might also be a way to "gamble" on improving an item. You could combine resources with alien artifacts you have found to bring to a NPC who can do R&D and tinker on your weapon. This will result in slight improvement to crazy good improvement or new weapon effect. Its a great way to have a resource sink in the game too.

For cosmetics, we're going to (where we can and still makes okay sense) separate cosmetics from functionality. Functionality is what you play and earn from skill/time. Cosmetics is what is sold to keep our servers afloat and pay for CPU and bandwidth. Even though we are charging up front, that doesn't cover the costs of running online servers for very long, and we'd rather the money go into future expansions.