All i'm saying Ronyn. Consumables are good for the economy. This is why i see them as both a solution to powercreep and a healthy economy. You're allowed to disagree with that, but i'm not giving up on my position.
If the idea is properly implemented, along with diminishing returns. Meaning the more powerful the consumable, the more expensive. It could work imo.
If you disagree with this, than we just have to agree to disagree.
(again, i don't easily back down :3)
You don't need to "back down". If you only look closer to what I have said, we arent exactly on different sides of the issue as it may seem to some.
Yes. There are way's to design a system in which consumables are good for the economy as well as playing a part in staving off power creep. Your idea is one such system. I never disagreed with that. That's why I said it has merit from the very beginning.
What I said was, consumables do not inherently solve or impede power creep, nor could they solve the issue all by themselves, as the rest of the system needs to be built to avoid power creep as well. That is why there are games where all gear is consumable yet power creep is still a problem. Likewise, consumables are not the only possible solution to power creep, which is why there are games with few to no consumables, yet have minimal power creep. The reason it's not a matter of "agreeing to disagree" is because games that prove these points do, in fact, already exist.