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Ronyn

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They were just jokes back then. No one was insinuating anything real. I think he thought it was funny too. Not that you can tell with that guy, I don't even know if he laughs in real life.
Oh man I haven't thought about those old jokes in a long time. That's back when I was on my crusade to get some melee attacks added into firefall.
And yes I do laugh. Mostly over the defeated corpses of my enemies....mwahahaha. ;)
 

Ronyn

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Perhaps, but do those games have the budget EMBER does? I'm not saying it's the only solution, i'm just saying it's an effective and convenient one.
The question of which systems are most cost effective to create is a complex one in itself. I will leave that to another time.
 

Ronyn

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All i'm saying Ronyn. Consumables are good for the economy. This is why i see them as both a solution to powercreep and a healthy economy. You're allowed to disagree with that, but i'm not giving up on my position.

If the idea is properly implemented, along with diminishing returns. Meaning the more powerful the consumable, the more expensive. It could work imo.

If you disagree with this, than we just have to agree to disagree.

(again, i don't easily back down :3)
You don't need to "back down". If you only look closer to what I have said, we arent exactly on different sides of the issue as it may seem to some.
Yes. There are way's to design a system in which consumables are good for the economy as well as playing a part in staving off power creep. Your idea is one such system. I never disagreed with that. That's why I said it has merit from the very beginning.

What I said was, consumables do not inherently solve or impede power creep, nor could they solve the issue all by themselves, as the rest of the system needs to be built to avoid power creep as well. That is why there are games where all gear is consumable yet power creep is still a problem. Likewise, consumables are not the only possible solution to power creep, which is why there are games with few to no consumables, yet have minimal power creep. The reason it's not a matter of "agreeing to disagree" is because games that prove these points do, in fact, already exist.
 

Ronyn

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It may be the stupidest idea out there, but think of them as a mix between consumables and enchanted gems.
No, it's not even close to the stupidest idea out there because it's a good idea. And Yes I understand it.
My first response to you when you presented the idea was-
There is a lot of merit in this specific idea.
I only then went on to expand on the many ways where such a system might exist on some form.

It's all good my friend.
 
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