DevTracker

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#47
Once the human is in the spine won't look too skinny.

As for the mech, my biggest concern is that spine, I feel like it could be a bit too skinny. Almost looks more like the torso just hovers and that's a tether than a support.

Maybe for the scout one, but for the medium frame with the big engines and arms and other bulk I think it could use an upgrade.

Oh, also curious how the legs will look when posed into a standing one leg before the other or such type of pose. Wonder how far out they can reach while maintaing some flex and freedom of rotation for adding character to the frames movements/actions.
 
Likes: Mahdi

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#22
Ya Joe. Turns out if I leave my iPhone off the iPad won't message you unless you are also an Apple user.

Renders turned out awesome!
 
Likes: Mahdi

Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
809
6,724
93
#1
Okay, so we've got a couple things this week. The big one is that the Omniframe Hi-Poly model is DONE! This means we are one step closer to getting this into the Unreal Engine. Check out the amazing job @JoeSolo did:



Also, I've been revisiting the design of the humanoid form of the Tsi-Hu. If you recall from the earlier concept art, the Tsi-Hu looked like this:



While the beast looked menacing and detailed enough, there wasn't quite enough detail to begin modeling the humanoid form. Recall that the Tsi-Hu shapeshift between these two forms. We needed them to match up more and also have more detailed drawings of the humanoid form itself.

So, we went back to the drawing board. After kicking around some ideas, we decided to make the Tsi-Hu humanoid taller, so that it would not be dwarfed by the Omniframe. We also added a chain firing grapple attack so it could pull down jetpacking Omniframes from the sky. Here is what we came up with:



Working from this we settled on the V1 head and skipped the claw option in favor of three fingers to more easily hold a gun. The near final orthographic sheet (the "blueprints" from which the modeler creates the 3D model) looks like this:



The head has more in common with beast mode now, and overall the figure is more menacing. We lost the cape for performance reasons, but replaced it with the "wheel of chains." Yes, those are tentacles supporting it! Yes, that's a mouth in the middle of it! The chain fires with a living head attached to it that can snag Omniframe and slam them to the ground.

Next week we will post a new action painting of the Tsi-Hu, which serves as our color study for the final colors. Should be a pretty picture. I've already seen the rough drafts and they look great!

That's it for this week. We hope you like the update and there is more to come, of course. Thank you for all the support!

- The Em-8ER Team