Hello everyone!
I think everybody here could say why classes are bad. Lack of freedom, holy trinity etc.
But they aren't only bad. There are also good sides of classes.
1. No jack-of-all-trades
Jack-of-all-trades is a bad thing because it's a build that is best in most situations and doesn't need any tactical playing because you are good in every aspect. Need close range? Sure, you have a shotgun strapped to your rifle. Need to kill on long range? Sure, your assault rifle can easily hit on every range. Need [insert need here]? Sure, [insert how to do it here]. That build isn't fun at all. Sure, it is never the best thing in a certain situation, but it's a best build overall.
2. Tactics
When you have a Tigerclaw you don't have much hp. However, you have mobility and speed. You play using those advantages to balance your cons. This is fun. Having to think is fun. It isn't all about freedom, it is fun.
3. Aesthetics
Each class can have a different look. Each can be customizable. This is a good thing because it can help in recognizing builds of your friends.
4. Fun
It is fun to manage your frames. It is a pleasure to look at them. It is fun to play them, each differently. It is fun
What can be done?
Classes are generally a good way for making game fun. There should never be a jack-of-all-trades class. How to combine them with omniframes? Well, I'd create archetypes (like assault, dreadnought, recon, biotech and engineer, ofc there would be different archetypes than those) and they would be customizable to some degree. So an Assault couldn't carry a sniper rifle, but he could use any plasma cannon or flamethrower. Than we could choose what weapons and abilities exactly we want. This would limit JOAT builds while increasing fun while playing. It would also make it easier to balance.
What do you think?
I think everybody here could say why classes are bad. Lack of freedom, holy trinity etc.
But they aren't only bad. There are also good sides of classes.
1. No jack-of-all-trades
Jack-of-all-trades is a bad thing because it's a build that is best in most situations and doesn't need any tactical playing because you are good in every aspect. Need close range? Sure, you have a shotgun strapped to your rifle. Need to kill on long range? Sure, your assault rifle can easily hit on every range. Need [insert need here]? Sure, [insert how to do it here]. That build isn't fun at all. Sure, it is never the best thing in a certain situation, but it's a best build overall.
2. Tactics
When you have a Tigerclaw you don't have much hp. However, you have mobility and speed. You play using those advantages to balance your cons. This is fun. Having to think is fun. It isn't all about freedom, it is fun.
3. Aesthetics
Each class can have a different look. Each can be customizable. This is a good thing because it can help in recognizing builds of your friends.
4. Fun
It is fun to manage your frames. It is a pleasure to look at them. It is fun to play them, each differently. It is fun
What can be done?
Classes are generally a good way for making game fun. There should never be a jack-of-all-trades class. How to combine them with omniframes? Well, I'd create archetypes (like assault, dreadnought, recon, biotech and engineer, ofc there would be different archetypes than those) and they would be customizable to some degree. So an Assault couldn't carry a sniper rifle, but he could use any plasma cannon or flamethrower. Than we could choose what weapons and abilities exactly we want. This would limit JOAT builds while increasing fun while playing. It would also make it easier to balance.
What do you think?