Problem with imitating WoW is that WoW already does a very solid job doing what WoW does. It's established and it isn't going anywhere. So many people have played it or are still playing it there isn't a reason to abandon all your hard work in WoW to go play something that plays just like WoW. It's like shooting yourself in the foot to create a clone WoW. That's not to say that what WoW does is worth overlooking. Obviously it retains its players and has gotten so large and draws everyone's eye is that it is doing more things right than it is wrong.
MMO's fail these days because they are in large numbers and the biggest ones follow the WoW path but once you get in and go they simply don't challenge what WoW already offers to WoW players and they return. There are so many MMO's and they all require so much attention and time you can't really dedicate too much time to more than two. Even two can be a stretch if you're trying to do all the content. Add in the cost of subscribing to many or the simple fact free models with subs offer benefits someone who would play two MMO's at once would want, it's like having two subs.
meh... i never liked teh standard WoW shit....
Lvling fine and nice... but i aint the type that wastes 10 hours a day just to grind shit... i rather explore, challenge the environment or do achievements...
You ever climbed the volcano in DT? I climbed it with my fucking Mammoth and glided more than 7.5km without touching the ground. People said it was impossible to climb the volcano with a mammoth. Or i climbed the big coral in CF and the Sertao plateau in the CF instance... i climbed the OCT and the abandoned Base between Sertao. i Went to the deepest spot helder's mine. i wasted 1/3-2/3 of the whole playtime exploring the maps and in my opinion it was worth it.
You can easily have in 2 hours more fun while running around exploring than in 1 day grinding.
Even crafting can be more fun than grinding... You don't need levels for fun... you don't need to have vertical progression to have fun. The WoW principe is jsut kinda overhyped and it only is still alive cause so many tried to make games with the old WoW "Tried 'n' True" principe.
Fun is subjective. What you describe as having fun there in Firefall of climbing things is totally boring and a waste of time to me. Some enjoy levels, some enjoy exploration, some enjoy quest hubs, some want open world dynamic, some like grind, some hate grind. It is all about achieving balance and subtlety to create as seamless a transition between all of the things players like and offer a wide variety of objectives and tasks that are not dictated by the player base as 'Necessary'. If something is necessary it will automatically negatively impact a portion of your player base that does not like it.
If you hated rep grinds and killing single mobs for reputation and that was the only way to to get reputation to acquire good items and you hated it, you'd resent the game. However, if rep was gained 1-5 points at a time killing mobs, but was also given out 500 per daily quest, 100 per standard non-repeat quest, 50 for turn in of special items, you've gone and removed the pure grind and made it more naturally occurring through a wide variety. A grinder still has things to grind and will achieve victory at their desired pace. A causal doing whatever whenever will also achieve it but is no longer forced to go kill mobs as their only path to achieving the item they want.
Whew... Now, the above is what happens to a lot of MMO's or games in general. They don't broaden their horizons and expand the depth of some things. They focus too much on a single aspect and alienate various player pools. Some games highly promote Hardcore raiding. Which is a tiny, tiny, tiny, pool of players. Some games focus on Grinds. Some games give out things too fast and content is burnt out in a week. I haven't played more than a few games with solid well rounded activities list and a more casual calm approach. FFXIV, WoW are the only two that really stick in my mind. There are some other valuable mentions I enjoy, but they suffer from repetition in bulk and or are focused on things, after my early access support, that turned the game into something that doesn't hold my interest for long; Trove for example looked neat, but the combat is bland, spam, and the game is experienced 90% within the first 30 minutes, and becomes pure gear grind, and collectible grind. There is very little game play but it's a collectors wet dream.