Some may be asking what is the "Evony Effect", well I will explain.
I used to play the original Evony browser game back several years ago. It was a persistent war game where the world still went on even if you were logged off or sleeping. Cities were always been captured and retaken all the time. For anyone who was even slightly serious about the game started changing there life schedule around the times they needed to log and check to make sure you weren't being attacked or to farm for food for the armies. It caused players to be constantly thinking about the game even when there weren't logged in or doing other things.
While Evony was pvp, ember is pve. Bases will work differently and all resources and responsibility won't be placed on a single player to upkeep. However, the persistent world will cause the same effect of stress that work accomplished will be gone if they aren't always online defending it. example, I just took that base last night and when I woke up it was taken back.
That constant pull to stay in the game and play burned out so many players I can't count including myself. For me it got to the point where I just couldn't take the non stop stress from feeling the need to stay only to stay relevant and safe.
While you want to players to play as much as they want . I don't think you want burn out ot happen to large portion of the player base. While not much as really been said about how the war system will play out on a day to day basis its definitely a thought to keep in mind when you do start hashing out the day to day war efforts the players will need to be dealing with.
I used to play the original Evony browser game back several years ago. It was a persistent war game where the world still went on even if you were logged off or sleeping. Cities were always been captured and retaken all the time. For anyone who was even slightly serious about the game started changing there life schedule around the times they needed to log and check to make sure you weren't being attacked or to farm for food for the armies. It caused players to be constantly thinking about the game even when there weren't logged in or doing other things.
While Evony was pvp, ember is pve. Bases will work differently and all resources and responsibility won't be placed on a single player to upkeep. However, the persistent world will cause the same effect of stress that work accomplished will be gone if they aren't always online defending it. example, I just took that base last night and when I woke up it was taken back.
That constant pull to stay in the game and play burned out so many players I can't count including myself. For me it got to the point where I just couldn't take the non stop stress from feeling the need to stay only to stay relevant and safe.
While you want to players to play as much as they want . I don't think you want burn out ot happen to large portion of the player base. While not much as really been said about how the war system will play out on a day to day basis its definitely a thought to keep in mind when you do start hashing out the day to day war efforts the players will need to be dealing with.