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tldr:
Terrain deformed / buildings destroyed during a fight -> time distortion shenanigans -> terrain/buildings restored
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long version:
I have been thinking for some time now, what kind of system or event could set apart Em8er from other released or currently developed MMO-s. Sure, there is the fact that we will have mechs to pilot, fighting giant kaijus etc, but I wanted something that players would notice both during and outside of battles, something to catch their eye.
I saw the reveal trailer for Battlefield 2042, which reminded me of a video about Battlefield 1 gameplay, and what popped into my mind instantly, was the terrain destruction. I haven't played any battlefields since BF 1942 nor was I interested in playing any newer ones, yet if anyone would ask me what's the first thing that comes to my mind about the series, it would be terrain destruction.
So, how could this be implemented in an "MMO-y" way? Usually, MMO-s have static or instanced maps (at least older ones), so players will always experience the same scenery. If you play, for example, Classic WoW, and you level up 5 characters to max level with the same route every time, everything will be the same: Same trees, hills, rocks etc. The first non-static WoW landscape that comes into mind, is Mount Hyjal during Cataclysm, where depending on the questchain, the terrain (or rather the instance) would change, but in the end, it would be the same for everyone.
However, here in Em8er we have a mechanic that we can make good use of, namely the time distortion. Unreal Engine 5 showed* that both beautiful and dynamic terrain changes are possible; we could use this to deform the terrain (rocks break into smaller pieces, craters appear after explosions, trees break and fall, ice shatters etc.) and destroy parts of buildings during fights, and after a set amount of time (or resource gathered etc.) with a distorsion effect, the terrain or buildings would "reset" to their pre-fight looks. This would provide both immersion in the world and a sense of wonder in players - "wtf happened here... what is that giant crater? this must have been a big battle!"
As an illustration, here is a rudementary picture of what I think of.
Thanks for reading-
*I have inserted a link to the Unreal Engine 5 terrain physics showcase video
tldr:
Terrain deformed / buildings destroyed during a fight -> time distortion shenanigans -> terrain/buildings restored
----------------------------------------------
long version:
I have been thinking for some time now, what kind of system or event could set apart Em8er from other released or currently developed MMO-s. Sure, there is the fact that we will have mechs to pilot, fighting giant kaijus etc, but I wanted something that players would notice both during and outside of battles, something to catch their eye.
I saw the reveal trailer for Battlefield 2042, which reminded me of a video about Battlefield 1 gameplay, and what popped into my mind instantly, was the terrain destruction. I haven't played any battlefields since BF 1942 nor was I interested in playing any newer ones, yet if anyone would ask me what's the first thing that comes to my mind about the series, it would be terrain destruction.
So, how could this be implemented in an "MMO-y" way? Usually, MMO-s have static or instanced maps (at least older ones), so players will always experience the same scenery. If you play, for example, Classic WoW, and you level up 5 characters to max level with the same route every time, everything will be the same: Same trees, hills, rocks etc. The first non-static WoW landscape that comes into mind, is Mount Hyjal during Cataclysm, where depending on the questchain, the terrain (or rather the instance) would change, but in the end, it would be the same for everyone.
However, here in Em8er we have a mechanic that we can make good use of, namely the time distortion. Unreal Engine 5 showed* that both beautiful and dynamic terrain changes are possible; we could use this to deform the terrain (rocks break into smaller pieces, craters appear after explosions, trees break and fall, ice shatters etc.) and destroy parts of buildings during fights, and after a set amount of time (or resource gathered etc.) with a distorsion effect, the terrain or buildings would "reset" to their pre-fight looks. This would provide both immersion in the world and a sense of wonder in players - "wtf happened here... what is that giant crater? this must have been a big battle!"
As an illustration, here is a rudementary picture of what I think of.
Thanks for reading-
*I have inserted a link to the Unreal Engine 5 terrain physics showcase video
Last edited:
Likes:
MattHunX and Pandagnome