With the current changes to have gliders on demand as an ability, Overthrust and many other movement abilities to follow, it is clear that Em8er is embracing mobility as one of its main selling points.
Firefall's Jumpjets were special. Where do i begin.
The way that the current Jumpjets in Ember are implemented drain very slow and recharge very slow, this gives the player the ability to jet very high and hover in the same place for long periods of time. This however is, imo, boring in terms of engaging gameplay. Once the player runs out of jet energy, he is "out of options".
Tweaked Jumpjets in Firefall drained "relatively" fast but also recharged very fast. Jumpjets also recharged while gliding, using an ability, falling (there is strategic value in being able to fall fast) and jumping.
Ember currently doesn't recharge jumpjets under any of these conditions.
In combination with movement abilities this allowed the player to never need to stay in one mode of movement for extended period of times. It was all about creating a "flow" of movement. (Running, jetting, falling, bursting, falling, jetting, jumping, running, etc)
Soaring afterburner was often seen as the ability that in combination with other abilities allowed you to stay in the air for extended periods of time. This however was not its most useful and engaging use in combat. The main benefit of SAB, just as regular afterburner was to be able to be in one place one moment and in an instant at another.
To be on the ground, then immediately after in the air. He/she either had some useful amount of charge in their jets or a movement ability on cool-down. They never at one point dropped out of options for keeping the flow of their movement going.
Hoversprinting, sigh. How do i explain this.
Hoversprinting....
This little bounce at the end before dropping to the ground may seem like just something cute.
However cute i may look, it was deadly. This was the cherry on top of the designs of Firefall's Jumpjets, there are many reasons one could give why Firefall's jet design was the most superior ever, but in my humble opinion it was this little bounce right at the end there, right there before you hit the ground that made the difference between a great design and purrfection.
Long story short, it's all about keeping a flow of movement.
Firefall's Jumpjets were special. Where do i begin.
The way that the current Jumpjets in Ember are implemented drain very slow and recharge very slow, this gives the player the ability to jet very high and hover in the same place for long periods of time. This however is, imo, boring in terms of engaging gameplay. Once the player runs out of jet energy, he is "out of options".
Tweaked Jumpjets in Firefall drained "relatively" fast but also recharged very fast. Jumpjets also recharged while gliding, using an ability, falling (there is strategic value in being able to fall fast) and jumping.
Ember currently doesn't recharge jumpjets under any of these conditions.
In combination with movement abilities this allowed the player to never need to stay in one mode of movement for extended period of times. It was all about creating a "flow" of movement. (Running, jetting, falling, bursting, falling, jetting, jumping, running, etc)
Soaring afterburner was often seen as the ability that in combination with other abilities allowed you to stay in the air for extended periods of time. This however was not its most useful and engaging use in combat. The main benefit of SAB, just as regular afterburner was to be able to be in one place one moment and in an instant at another.
To be on the ground, then immediately after in the air. He/she either had some useful amount of charge in their jets or a movement ability on cool-down. They never at one point dropped out of options for keeping the flow of their movement going.
Hoversprinting, sigh. How do i explain this.
Hoversprinting....
This little bounce at the end before dropping to the ground may seem like just something cute.
However cute i may look, it was deadly. This was the cherry on top of the designs of Firefall's Jumpjets, there are many reasons one could give why Firefall's jet design was the most superior ever, but in my humble opinion it was this little bounce right at the end there, right there before you hit the ground that made the difference between a great design and purrfection.
Long story short, it's all about keeping a flow of movement.
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