So in FireFall the role of the Scout class was greatly underrated. As a primarily scout type player this lead me to being quite mad. Sure players asked scouts to help all the time with things that they knew they needed help with but the scout got very little reward from it. Health was something you never had and you were only good past 300 yards where their bullets couldn't hit you.
If we can get a stronger role for scouts then I think it could lead to a far richer environment. Have scouts actually do what our class should. Armed primarily with a sniper rifle give us tasks and rewards for exploring new terrain, providing over watch during THUMPER operations and eliminating targets from a distance.
If we can set it up so that each class can be contracted for things of their class type it would provide a richer experience for every class, higher levels of skill and reliance of each other as a community to accomplish difficult or impossible tasks that we couldn't do alone.
Tell me what you think and any ideas you got?
If we can get a stronger role for scouts then I think it could lead to a far richer environment. Have scouts actually do what our class should. Armed primarily with a sniper rifle give us tasks and rewards for exploring new terrain, providing over watch during THUMPER operations and eliminating targets from a distance.
If we can set it up so that each class can be contracted for things of their class type it would provide a richer experience for every class, higher levels of skill and reliance of each other as a community to accomplish difficult or impossible tasks that we couldn't do alone.
Tell me what you think and any ideas you got?
Likes:
Pandagnome