Thumpers in Firefall were categorized on their difficulty. Higher difficulty Thumpers would garner greater mining rewards but also "aggravate" the more ferocious wildlife. The Thumper categories were solid in that players could dictate the difficulty. However after awhile repetition can set in and pose less and less challenge as players became familiar with the repeat difficulty.
Would calling down thumpers feel more engaging if the difficulty at a repeated location gradually increased? It would not only gradually challenge the players to improve in skill but also induce a sense of increased risk while the area becomes more and more hostile to the repeated disturbance.
*glances at screenshots of Firefall's Exp Valley*
Would calling down thumpers feel more engaging if the difficulty at a repeated location gradually increased? It would not only gradually challenge the players to improve in skill but also induce a sense of increased risk while the area becomes more and more hostile to the repeated disturbance.
*glances at screenshots of Firefall's Exp Valley*