I seriously loved the market in firefall, you could post a weapon for sale and sell it to other players looking at the market or you could buy any weapon you want given you were the correct level. I'd love to see this implemented into Em8er as I think it would bring a whole new life to the game other than just going out to grind some mobs. you could test your might at guessing price changes over months like you would in real life with stocks and what not. a certain weapon/armor/misc item might be 10,000 now but this one popular youtube just said it looked really cool and started using it so maybe its gonna raise a whole ton pretty soon.
I realise ap layer market is honestly hard to maintain and firefalls was truly player maintained give or take a few resets near the end of the games life. Now a game I do play at the moment that has one of the best player markets is Black Desert Online. Their market is based on a standard amount that each item can be sold at, a high and a low. a battle axe can be sold at a low of 1mil and a high of 1.8mil, and as expected more buy orders for said axe will be on the low side and more listings will be on the high side. BUT if more players are listing it on the high side than orders than the price average can change, from 1mil - 1.8mil to 1.7mil to 2.4 mil and so on. obviously that gives the players to almost set the price of nay weapon given enough people agree on the price and act on it.
What I love about all this is it gives the community a sense of ownership and accomplishment over what items and prices there are on the market. certain items may be easy to get but someone might buy it all up from the market and raise the price of the item. they can say, although I don't know why, "Yea I caused *wooden armor* to go from 12 to 300 in a day." I do know that it's hard to implement because of the freedom to raise prices and the difficulty of moderation, but if there are a few standards put into place I think em8er will be able to have a wonderful thriving player economy.
Now onto the player homes/spaces.
Player homes have kind of been a show off point for some mmos in the industry. I understand that it's not the most popular thing among devs because it may create a weird void of cash grabiness to the decorations and what not. I also understand that being a Firefall successor, Em8er probably won't have homes for players, it will have bases to visit. Now what if we have a few areas in each town or base that could be purchased? Possibly skill or level tiered so that more dedicated players could have a more lavish home. These *homes* or *Personal Quarters* could act as log in and out points just like how GTA:O does it. not too much customization, maybe a room style you pick but not much else.
Obviously the personal quarters is a far reach of a feature and probably won't be much more than an idea. But I think maybe if there was some workaround to have something similar to a personal space each player had, that would be pretty sweet. Maybe like how Warframe has the ships, you could have a room in the drop ship you lived in and deployed into the game from there.
This isn't a fully thought out Idea so don't rag on me for suggesting such a ridiculous idea. Thanks!
I realise ap layer market is honestly hard to maintain and firefalls was truly player maintained give or take a few resets near the end of the games life. Now a game I do play at the moment that has one of the best player markets is Black Desert Online. Their market is based on a standard amount that each item can be sold at, a high and a low. a battle axe can be sold at a low of 1mil and a high of 1.8mil, and as expected more buy orders for said axe will be on the low side and more listings will be on the high side. BUT if more players are listing it on the high side than orders than the price average can change, from 1mil - 1.8mil to 1.7mil to 2.4 mil and so on. obviously that gives the players to almost set the price of nay weapon given enough people agree on the price and act on it.
What I love about all this is it gives the community a sense of ownership and accomplishment over what items and prices there are on the market. certain items may be easy to get but someone might buy it all up from the market and raise the price of the item. they can say, although I don't know why, "Yea I caused *wooden armor* to go from 12 to 300 in a day." I do know that it's hard to implement because of the freedom to raise prices and the difficulty of moderation, but if there are a few standards put into place I think em8er will be able to have a wonderful thriving player economy.
Now onto the player homes/spaces.
Player homes have kind of been a show off point for some mmos in the industry. I understand that it's not the most popular thing among devs because it may create a weird void of cash grabiness to the decorations and what not. I also understand that being a Firefall successor, Em8er probably won't have homes for players, it will have bases to visit. Now what if we have a few areas in each town or base that could be purchased? Possibly skill or level tiered so that more dedicated players could have a more lavish home. These *homes* or *Personal Quarters* could act as log in and out points just like how GTA:O does it. not too much customization, maybe a room style you pick but not much else.
Obviously the personal quarters is a far reach of a feature and probably won't be much more than an idea. But I think maybe if there was some workaround to have something similar to a personal space each player had, that would be pretty sweet. Maybe like how Warframe has the ships, you could have a room in the drop ship you lived in and deployed into the game from there.
This isn't a fully thought out Idea so don't rag on me for suggesting such a ridiculous idea. Thanks!
Likes:
Omnires and Pandagnome