Right now it is possible to glide for a very lengthy period of time as long you are always loosing altitude, especially as of the build available on May 17 2021. The difference between this and actual flying is the inconvenience of having to scale another large peak and jump off again. Bellow are the main points against actual flying.
The frame above even looks designed for air combat so far as to even look like it's made for high speed strafing attacks like modern jets do on ground targets.
So how do we balance flight while keeping the mecha feel of the game? my thought is this, what if we keep actual flight/ infinite hovering to specifically designed light frames, directional extended flight to specific medium frames like the one above, and heavy frames are limited to the current iteration? When comparing to the points above
Bellow is an image from the Frame Arms Girls I.P. and you can see what is clearly a light frame designed for air combat. It's got enough thrusters to allow for it to hover endlessly (as long as it isn't constantly dodging and burning up energy doing so), a good range of weapons (although maybe too many backup rifles), and fulfills the requirements for Em8ers light frames in that the pilot must always be exposed and is clearly very agile (at least while air borne).
Here is another one from the Frame Arms Girls I.P.
This one switches the large amount of beam rifles for a pod/funnel system that lets her exchange mobility for remote firepower (i guess, i don't actually know it this is true but that's what it looks like to me)
So clearly light frames designed for flight are something that could be implemented and considering that they are the most fragile and rely on evasion to avoid damage it makes sense that at some point they would at least experiment in doing something like this.
But what about medium and heavy frames? could they gain as much as light frames in terms of customization? Maybe. Let's not forget that there are numerous gundams with wings and flight modes like Wing, lightning, zeta, Justice, and many others but Heavy frames are more about the heavy weapons and armor rather than mobility.
Medium frames on the other hand have a better chance of getting some flying thanks to Zone of the Enders.
Crotch rocket aside i could easily see a pilot being encased by a frame like this and considering the very scarce weaponry I see on it it's clear that weapons were sacrificed in exchange for flight ( i didn't play ZOTE, just what i see on this image)
And this one here portrays a medium frame very similar to the current concept including rear hip thrusters.
So clearly the game has a lot to gain by including flying frames in it's arsenal, maybe not at launch but in the future it would definitely gain a lot form it and considering that there might be terrain with tall pillar like mountains or even floating islands some where on this frozen planet I'm sure some mad gearheads on Home are already working on getting Reapers airborne.
- Removes the player from the world and makes some emergent gameplay disappear.
- I agree with this and is one of the problems I have with retail wow.
- Risks turning Em8er from a mech game into a combat flight sim (as said by Mark)
- I don't think this is a problem as currently weapons are disabled while gliding
- May turn encounters into shooting ranges (although the tsi-hu grapling hooks should prevent this)
The frame above even looks designed for air combat so far as to even look like it's made for high speed strafing attacks like modern jets do on ground targets.
So how do we balance flight while keeping the mecha feel of the game? my thought is this, what if we keep actual flight/ infinite hovering to specifically designed light frames, directional extended flight to specific medium frames like the one above, and heavy frames are limited to the current iteration? When comparing to the points above
- Removes the player from the world and makes some emergent gameplay disappear.
- This is difficult to plan for but considering that the more frames and the longer an event is maintained the better rewards people get I don't think Em8er will suffer any where near the player removal from the world as wow did
- Risks turning Em8er from a mech game into a combat flight sim (as said by Mark)
- The current iteration of gliding doesn't allow the use of weapons while doing so making this a non issue
- May turn encounters into shooting ranges (although the tsi-hu grappling hooks should prevent this)
- the same thing could be said about ultra long range artillery but the Tsi-hu Grappling hooks are specifically in the game to stop this from happening
Bellow is an image from the Frame Arms Girls I.P. and you can see what is clearly a light frame designed for air combat. It's got enough thrusters to allow for it to hover endlessly (as long as it isn't constantly dodging and burning up energy doing so), a good range of weapons (although maybe too many backup rifles), and fulfills the requirements for Em8ers light frames in that the pilot must always be exposed and is clearly very agile (at least while air borne).
Here is another one from the Frame Arms Girls I.P.
This one switches the large amount of beam rifles for a pod/funnel system that lets her exchange mobility for remote firepower (i guess, i don't actually know it this is true but that's what it looks like to me)
So clearly light frames designed for flight are something that could be implemented and considering that they are the most fragile and rely on evasion to avoid damage it makes sense that at some point they would at least experiment in doing something like this.
But what about medium and heavy frames? could they gain as much as light frames in terms of customization? Maybe. Let's not forget that there are numerous gundams with wings and flight modes like Wing, lightning, zeta, Justice, and many others but Heavy frames are more about the heavy weapons and armor rather than mobility.
Medium frames on the other hand have a better chance of getting some flying thanks to Zone of the Enders.
Crotch rocket aside i could easily see a pilot being encased by a frame like this and considering the very scarce weaponry I see on it it's clear that weapons were sacrificed in exchange for flight ( i didn't play ZOTE, just what i see on this image)
And this one here portrays a medium frame very similar to the current concept including rear hip thrusters.
So clearly the game has a lot to gain by including flying frames in it's arsenal, maybe not at launch but in the future it would definitely gain a lot form it and considering that there might be terrain with tall pillar like mountains or even floating islands some where on this frozen planet I'm sure some mad gearheads on Home are already working on getting Reapers airborne.