This sounds like an odd question but it is a valid one. For example, at night how dark can it be? In a lot of game night time is never really dark. It is like there is a perma super full moon out every night lighting things up. There is not many games where going out in the middle of night with cloud cover and/or new moon means you can't see anything. So asking odd questions like this now I think would help us find some kind of happy area within the different types of environmental effects.
And yes, I was one of the people who in FireFall who asking for truly dark nights to come back to the game. Because I missed those night time battles where the only thing you could see was the things lighted up by the flashlight you and other players had or what the recon classed marked on SIN. Hearing gun fire off to the side of you and not knowing what they are firing at. Turning around only see some monsters right in your face because you didn't see it coming. Seeing a boss spawn and only knowing where it is because so many different people are trying to keep it in there sights because if it moving into the darkness it could easily kill some people because we don't when and where the attacks are coming from. The fun chaos of it all we great.
Light and dark are not the only environmental effects we should be talking about but I feel it was a good place to start because it is something we all have to do with in some way.
P.s. I play other games where environmental effects can mean life and death. As in your character will die if they become to hot or to cold and so on. And just for fun where is a video of a little game called RimWorld where the player had true darkness turned on, as well as other effects.
And yes, I was one of the people who in FireFall who asking for truly dark nights to come back to the game. Because I missed those night time battles where the only thing you could see was the things lighted up by the flashlight you and other players had or what the recon classed marked on SIN. Hearing gun fire off to the side of you and not knowing what they are firing at. Turning around only see some monsters right in your face because you didn't see it coming. Seeing a boss spawn and only knowing where it is because so many different people are trying to keep it in there sights because if it moving into the darkness it could easily kill some people because we don't when and where the attacks are coming from. The fun chaos of it all we great.
Light and dark are not the only environmental effects we should be talking about but I feel it was a good place to start because it is something we all have to do with in some way.
P.s. I play other games where environmental effects can mean life and death. As in your character will die if they become to hot or to cold and so on. And just for fun where is a video of a little game called RimWorld where the player had true darkness turned on, as well as other effects.
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