I decided to gather up all the questions and answers that were made in the recent (January, 27, 2017) AMA that occurred in /r PCmasterrace in which Mark Kern (grummz) answered some Ember and Firefall related questions
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1. Favorite navel?
2. How large, compared to Firefall's world, are you planning to make the world in EM-8ER?
3. First, thank you for the Firefall founder refund. That goes a long way to building faith in the new I.P. Question about EM-8ER, is there a time frame of when you will be opening up your crowdfunding for the next stage of development?
4. I know it's not a question, but I want you personally to know that I'm moved to tears by your project and your reimbursement (of kind) for firefall founders. As a commander myself, I highly appreciate what you are doing, as a whole, and wish you all the best and success to the project!
5. How diverse will the weapon/skill choice be? And will there be a weapon like firecat's from firefall before it got changed
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1. Favorite navel?
(Grummz): Tifa, hands down, best navel.
(Old joke about PAX bans on aggressive navels)
(Old joke about PAX bans on aggressive navels)
2. How large, compared to Firefall's world, are you planning to make the world in EM-8ER?
(Grummz): Much larger, and much simpler. I know that's a funny thing to say.
Firefall in beta mainly took place in New Eden, but we plan to have several zones the size of New Eden. Each one is more of a battlefield where you can:
1) Invade to fight the Tsi-Hu aliens and clear them out of the zone.
2) Establish player bases through the zone
3) Mine for resources and craft all your gear
4) Upgrade the bases
5) Fight off invasions from the Tsi-Hu
Instead of creating each zone by hand, we're using Unreal's terrain tools along with World Machine to generate large 4km x 4km or up to 8km x 8km zones to fight over.
Firefall in beta mainly took place in New Eden, but we plan to have several zones the size of New Eden. Each one is more of a battlefield where you can:
1) Invade to fight the Tsi-Hu aliens and clear them out of the zone.
2) Establish player bases through the zone
3) Mine for resources and craft all your gear
4) Upgrade the bases
5) Fight off invasions from the Tsi-Hu
Instead of creating each zone by hand, we're using Unreal's terrain tools along with World Machine to generate large 4km x 4km or up to 8km x 8km zones to fight over.
3. First, thank you for the Firefall founder refund. That goes a long way to building faith in the new I.P. Question about EM-8ER, is there a time frame of when you will be opening up your crowdfunding for the next stage of development?
(Grummz): We do crowdfunding very differently. We do milestone based funding, just like a game dev does with a publisher. Smaller amounts over shorter amounts of time. Each step we layout the progress we intend to make in the game. If we don't deliver, people won't fund the next milestone. Just like a publisher.
We've had two fundraisers so far, our next one will be after we complete the current goals:
1) Deliver a print and PDF "vision" book outlining lore and scope/vision of game.
2) Deliver an in-game art-demo of the THMPR mining mech
3) Deliver an in-game art/movement demo of the player Omniframe lite-mech (this was a second milestone but we raised enough money to do 2 milestones in the last fundraiser).
We don't have a timeframe, except that we want to do these pretty fast.
We've had two fundraisers so far, our next one will be after we complete the current goals:
1) Deliver a print and PDF "vision" book outlining lore and scope/vision of game.
2) Deliver an in-game art-demo of the THMPR mining mech
3) Deliver an in-game art/movement demo of the player Omniframe lite-mech (this was a second milestone but we raised enough money to do 2 milestones in the last fundraiser).
We don't have a timeframe, except that we want to do these pretty fast.
4. I know it's not a question, but I want you personally to know that I'm moved to tears by your project and your reimbursement (of kind) for firefall founders. As a commander myself, I highly appreciate what you are doing, as a whole, and wish you all the best and success to the project!
(Grummz): Thank you very much. I did it to apologize for how things went on Firefall and to get people aware that I still want to deliver much of that original vision in Em-8ER.
5. How diverse will the weapon/skill choice be? And will there be a weapon like firecat's from firefall before it got changed
(Grummz): So unlike Firefall, which had over a dozen frames, Em-8ER will have three Omniframes: Light/Medium (aka Standard)/Heavy
What abilities and weapons are available to each frame is dependent on its pool of blueprints. There are a set of blueprints unique to each frame type, and a common set that you can draw upon.
Weapons are part of those blueprints. We'd like to offer enough variety where, for example, you can tweak the light from from being a sniper to more towards an engineer.
What abilities and weapons are available to each frame is dependent on its pool of blueprints. There are a set of blueprints unique to each frame type, and a common set that you can draw upon.
Weapons are part of those blueprints. We'd like to offer enough variety where, for example, you can tweak the light from from being a sniper to more towards an engineer.
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