Sometimes there isn't much to report when you are in head's down mode in development.
We are dealing with some unglamorous parts of game development. This means the Omniframe is going through mask prepwork for texturing, and that the humans are getting a redo of some of their UV maps.
Animators and Riggers are waiting for final scale and low-polys before animating. I'm also getting ready to chip into modeling simple things by brushing up on Modo and Substance Painter myself. No sense in having Joe make rocks, for example. His talent would be wasted
Meanwhile Michael Bross has graciously agreed to help not only with music but with sound FX work for the playable mockup. Ekiator is also readying a server based on Unreal 4.18 with its improvements to muliplayer. While the playable mockup won't have mutiplayer, we are working on a server for post-KS needs.
That's about it for now. Thanks for tuning in!
We are dealing with some unglamorous parts of game development. This means the Omniframe is going through mask prepwork for texturing, and that the humans are getting a redo of some of their UV maps.
Animators and Riggers are waiting for final scale and low-polys before animating. I'm also getting ready to chip into modeling simple things by brushing up on Modo and Substance Painter myself. No sense in having Joe make rocks, for example. His talent would be wasted
Meanwhile Michael Bross has graciously agreed to help not only with music but with sound FX work for the playable mockup. Ekiator is also readying a server based on Unreal 4.18 with its improvements to muliplayer. While the playable mockup won't have mutiplayer, we are working on a server for post-KS needs.
That's about it for now. Thanks for tuning in!