This thread is the product of a long night of brainstorming in the official discord. I'd recommend you all go on there and speak to the devs! They have a wonderful sense of humor, and JoeSolo in particular was wonderful company.
Regardless, onto the meat.
An idea we came up with, in regards to land ownership by armies or clans, and how that could tie into a core concept of Ember: Terraforming.
To state it simply, the concept is as follows:
Clans/Armies can lay claim to "plots" of land through some means. This gives them certain privileges. Chief of which, is choosing how to terraform it. For example, they could terraform it into a certain biome for the purpose of changing or at least encouraging certain mobs and resources to spawn there. Perhaps the plots of land could have a base bias towards certain drops and spawns, regardless of its biome.
Clans/Armies could receive a bounty or perhaps a tax of what drops there. They could set the amount.
This is where the second half of the concept comes in.
Other Clans/Armies could compete indirectly for plots owned by others. Not by direct conflict, but by democracy. Or perhaps, partially by direct conflict, partially by democracy.
The invading Clan/Army could move in and set a counter-offer, perhaps to change the tax rate, or the biome. Maybe both. Players that partake in the conflict could offer their assistance to either side, perhaps being rewarded for their support via that clans coffers or offers.
Done correctly, this could guard against clans that lose activity over time, losing the ability to hold land. It'd also guard against bigger clans stomping smaller ones, since the playerbase as a whole could theoretically decide what it wants, rather than the clans having a monopoly.
Someone with a lower tax rate and a better idea as to how to use the land, could come in. Regardless of size.
Regardless, onto the meat.
An idea we came up with, in regards to land ownership by armies or clans, and how that could tie into a core concept of Ember: Terraforming.
To state it simply, the concept is as follows:
Clans/Armies can lay claim to "plots" of land through some means. This gives them certain privileges. Chief of which, is choosing how to terraform it. For example, they could terraform it into a certain biome for the purpose of changing or at least encouraging certain mobs and resources to spawn there. Perhaps the plots of land could have a base bias towards certain drops and spawns, regardless of its biome.
Clans/Armies could receive a bounty or perhaps a tax of what drops there. They could set the amount.
This is where the second half of the concept comes in.
Other Clans/Armies could compete indirectly for plots owned by others. Not by direct conflict, but by democracy. Or perhaps, partially by direct conflict, partially by democracy.
The invading Clan/Army could move in and set a counter-offer, perhaps to change the tax rate, or the biome. Maybe both. Players that partake in the conflict could offer their assistance to either side, perhaps being rewarded for their support via that clans coffers or offers.
Done correctly, this could guard against clans that lose activity over time, losing the ability to hold land. It'd also guard against bigger clans stomping smaller ones, since the playerbase as a whole could theoretically decide what it wants, rather than the clans having a monopoly.
Someone with a lower tax rate and a better idea as to how to use the land, could come in. Regardless of size.