So how would you all think this should work? Feel free to post your ideas and edits to other's ideas and lets see what we can cook up that'll work this time.
This is going to be a little bit for the Chemists and Scientists that float into the game than the average player. The general idea here is you have true 100% purity being a resource with nothing else mixed in and than you have variable % purity where you end up with an ore made of several resources. Also you have Alloys and other composites made from several different pures and ores for a variety of uses. Now none of these will be hard coded in but all once made will be saved to the database so others can just look them up to make them. The first player to make or discover a particular combination of resources gets to name it (Assuming it is an appropriate name) it is saved for use to use.
The 100% resources are built in unless the devs find a way to make them dynamic as well. So any ore you run into will either have a generated name based on what it is made of at what % values or it will simply be called a resource ore and list what it has in it and at what % values.
For sanity's sake I'm just going to make up resource names and stats to make it so I can finish this idea since we don't know what we're going to be able to do with what yet.
Crystal: Strong internal structure and good at storing energy and information.
Conductite: Really good conductor and highly malleable.
Insulatite: Really good Insulator and a good energy stopper. Very hard in solid form and not very malleable.
Armorite: Extremely hard often used in armors and ammunition.
Phasite: A strange mineral that is slightly out of phase with normal matter and producing a massive amount of energy. Often found is stable form near Crystal deposits and in ores with it.
Auralite: Has a strange energy field around and causes mutations in things that come into contact with it. It is use with Crystal and Phasite to make powerful reactors, weapons, and ammo. Often causes strange mutations in nearby resources as well giving them strange new properties.
Yes I just made these off the top of my head.
Here's a list of possible stats:
Nothing really interesting here just some ideas. Mainly to help below.
Most of these are stats that could be handy for things say having a resource that is 100% pure means you have 100% of a single stat or group of particular stats while combining it will others could give it more or less of its stats than normal but also giving it other traits. Say for example you would be highly unlikely to use a resource that is way too malleable for armor but when combine with a resource that is normally used for armor it makes the armor more flexible and lighter when it is taking hits reducing overall damage taken. Also you might want energy conduction traits on that armor letting you absorb energy based attacks powering up your reactors.
Say Crystal + Conductite + Armorite + Phasite created a armor you could use to take a crazy amount of damage while also having some of that damage phase right through you doing no damage. On the off chance you did get hit by a weapon able to hit you the damage would be minimal. While it'd be an unhealthy idea to use just plain old Conductite unless you knew for a fact the only thing you'd need to worry about is energy weapons. That said the second you get hit by anything else you'd be wishing you had more HP from say Armorite or Crystal being mixed in.
Same thing could be said with weapon ammo. Just normal Armorite could be used to make the bullets harder than most things but you won't be able to hit things out of phase. Energy based ammo could hit out of phase targets though as well as any rounds using Phasite although based on the amount damage could vary.
Another thing could be when building reactors to power your frame. You'd need a lot of Crystal, Phasite, Conductite, and Auralite in this case to make powerful reactors. (Keep in mind these are just theory resources not ones I'm asking for.) Depending on the alloys you made out of them and other resources you might run into one that works really well as reactor casing or as reactor generator parts but finding one that does well for both could be rather tricky.
One combination could give you 1,000,000 power generation but make your reactor so unstable if you aren't careful you'll explode without much warning taking yourself and the area with you. While the same combo used in weapon ammo could make you the God Reaper of worlds assuming it doesn't go off in the chamber.
Keep in mind when a player creates a particular alloy or other type of combination or resources it gets saved to the database so other players can use it. So if Player A makes a Super Armor Alloy, Player B doesn't have to go through that same mind numbing process that could have taken Player A weeks to get right. Also keep in mind that once players discover something like that the enemies will try and claim it for themselves as well if they are able to. Could be by any means from hacking into the player communication network to launching an all out attack on their research lab on some isolated planet but at some point they will get their hands on it. Needless to say they enemies will try to keep up with the players and if we get OP, they'll get OP in resource to us to fight back.
Yes still working on this idea but in the mean time anyone else have some ideas?
This is going to be a little bit for the Chemists and Scientists that float into the game than the average player. The general idea here is you have true 100% purity being a resource with nothing else mixed in and than you have variable % purity where you end up with an ore made of several resources. Also you have Alloys and other composites made from several different pures and ores for a variety of uses. Now none of these will be hard coded in but all once made will be saved to the database so others can just look them up to make them. The first player to make or discover a particular combination of resources gets to name it (Assuming it is an appropriate name) it is saved for use to use.
The 100% resources are built in unless the devs find a way to make them dynamic as well. So any ore you run into will either have a generated name based on what it is made of at what % values or it will simply be called a resource ore and list what it has in it and at what % values.
For sanity's sake I'm just going to make up resource names and stats to make it so I can finish this idea since we don't know what we're going to be able to do with what yet.
Crystal: Strong internal structure and good at storing energy and information.
Conductite: Really good conductor and highly malleable.
Insulatite: Really good Insulator and a good energy stopper. Very hard in solid form and not very malleable.
Armorite: Extremely hard often used in armors and ammunition.
Phasite: A strange mineral that is slightly out of phase with normal matter and producing a massive amount of energy. Often found is stable form near Crystal deposits and in ores with it.
Auralite: Has a strange energy field around and causes mutations in things that come into contact with it. It is use with Crystal and Phasite to make powerful reactors, weapons, and ammo. Often causes strange mutations in nearby resources as well giving them strange new properties.
Yes I just made these off the top of my head.
Here's a list of possible stats:
- Energy Storage: How well a resource stores energy.
- Energy Conduction: How well a resource conducts energy.
- Energy Insulation: How well a resource insulates from energy.
- Information Storage: How well a resource stores information (Read/Write).
- Hardness: How hard a resource is or how structurally sound it is.
- Malleability: How malleable a resource is. (Basically how well it changes shape)
- Phase Shifting: How well if at all a resource can shift phases or tolerate this shifting. (Should be two stats but made it one)
- Energy Generation: How much and how well a resource generates energy.
- Radiation: Dangerous emission levels
- Mutation Effect: Mutationous effect level if any.
Nothing really interesting here just some ideas. Mainly to help below.
Most of these are stats that could be handy for things say having a resource that is 100% pure means you have 100% of a single stat or group of particular stats while combining it will others could give it more or less of its stats than normal but also giving it other traits. Say for example you would be highly unlikely to use a resource that is way too malleable for armor but when combine with a resource that is normally used for armor it makes the armor more flexible and lighter when it is taking hits reducing overall damage taken. Also you might want energy conduction traits on that armor letting you absorb energy based attacks powering up your reactors.
Say Crystal + Conductite + Armorite + Phasite created a armor you could use to take a crazy amount of damage while also having some of that damage phase right through you doing no damage. On the off chance you did get hit by a weapon able to hit you the damage would be minimal. While it'd be an unhealthy idea to use just plain old Conductite unless you knew for a fact the only thing you'd need to worry about is energy weapons. That said the second you get hit by anything else you'd be wishing you had more HP from say Armorite or Crystal being mixed in.
Same thing could be said with weapon ammo. Just normal Armorite could be used to make the bullets harder than most things but you won't be able to hit things out of phase. Energy based ammo could hit out of phase targets though as well as any rounds using Phasite although based on the amount damage could vary.
Another thing could be when building reactors to power your frame. You'd need a lot of Crystal, Phasite, Conductite, and Auralite in this case to make powerful reactors. (Keep in mind these are just theory resources not ones I'm asking for.) Depending on the alloys you made out of them and other resources you might run into one that works really well as reactor casing or as reactor generator parts but finding one that does well for both could be rather tricky.
One combination could give you 1,000,000 power generation but make your reactor so unstable if you aren't careful you'll explode without much warning taking yourself and the area with you. While the same combo used in weapon ammo could make you the God Reaper of worlds assuming it doesn't go off in the chamber.
Keep in mind when a player creates a particular alloy or other type of combination or resources it gets saved to the database so other players can use it. So if Player A makes a Super Armor Alloy, Player B doesn't have to go through that same mind numbing process that could have taken Player A weeks to get right. Also keep in mind that once players discover something like that the enemies will try and claim it for themselves as well if they are able to. Could be by any means from hacking into the player communication network to launching an all out attack on their research lab on some isolated planet but at some point they will get their hands on it. Needless to say they enemies will try to keep up with the players and if we get OP, they'll get OP in resource to us to fight back.
Yes still working on this idea but in the mean time anyone else have some ideas?