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  1. NeoUSMCVet

    New Em-8er Build: "Dev Build 1.3.3" 08/11/2022 - FSR Support for AMD GPU Users!

    As a side note, FSR supports nearly all graphics cards within the last 3 Years (AMD 300, 500 series and Above, 1000+ Nvidia). FSR 2.0 recommends Graphics cards such as the AMD 5000+ series and 20+ Series RTX cards.
  2. NeoUSMCVet

    New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

    Not sure what you mean by protecting privacy. The console is specific to unreal engine. commands such as viewing the triangle count, or nanite visual representation. changing settings such as gamma, contrast, etc. its a development tool for engine based content debugging. For example ARK...
  3. NeoUSMCVet

    New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

    They can edit what commands are available for use. in terms of security, there is nothing really of value in a test build. The console would for the client to change some settings but nothing could really do anything to server
  4. NeoUSMCVet

    New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

    Something that would help considerably is access to the console. from the console we can pull up almost every metric you can think of, from input latency, to network latency, frame time, gpu buffering etc. We could put those specs into an excel sheet (or google sheet) and create graphs based...
  5. NeoUSMCVet

    New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

    One very important consideration to your overall experience is based on the hardware your currently using to test with. Not everyone has access to a 3080 or even a 68-6900 graphics cards. In terms of testing and performance your system will most likely or if at all experience issues...
  6. NeoUSMCVet

    New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

    (These are my thoughts since i myself work with UE5) From a technical perspective I have a great understanding of how Nanite works under the hood. So i wont really hit on a performance perspective in terms of how little or great it is. So that being said, I cannot rule out that Nanite is...
  7. NeoUSMCVet

    Unreal vs Unity the staredown!

    Facts: Unreal- C++ and plugins for JS, Visual coding (Blueprint) - payment model is based on product market performance. Dedicated Server is built in to the Engine and available as your game develops. Unity - C#, JS, Boo, Lua, Native (tools for visual scripting are available at a price) Payment...
  8. NeoUSMCVet

    Should crafting resources be the currency we use?

    I firmly believe as some would say is a fixed price model. The more of one item increases value by a percentage of availability. For example if a market has an item whose base value is 100 credits. and there are 1000 items with a player number of 4000. the availability of that is 1/4 the...