Search results

  1. OgreMkV

    Alien Naming Contest - ROUND TWO!

    Sounds like you have it under control, but, if you need help, let me know. I'm a professional assessment specialist and do design and analysis of stuff like this.
  2. OgreMkV

    Grinding

    EvilKitten, I would prefer that. You have to get better gear to fight bigger monsters to get better rewards to get better gear. To quote a movie... We have enough dragon fighting vikings, but what about bread making vikings? I like shooting things, but I'd like to play a game with an...
  3. OgreMkV

    Grinding

    So, kind of what I imagine is a screen that let's you choose some effect (dmg type: projectile, slashing, beam, explosive, poison, maybe) and some other factors of the weapon (range, mass, dpm, energy use, etc). So decreasing the energy use, decreases the damage and/or decreases rate of fire...
  4. OgreMkV

    Grinding

    Col. Kernel, that sounds pretty epic and I agree with you up to the subassemblies level. First, if we're talking about molecular printing, subassemblies are essentially moot. Second, I think FF started out that way, at least one of the earliest versions I played. IMHO, that part goes a little...
  5. OgreMkV

    Grinding

    Thanks for the response. That sounds pretty reasonable. One thing I would suggest, is that you have whatever 'incursion' equivalent not happen in an area with an active player. I hated it when I was working on something then a big ole Chosen drop ship landed right next to me. The other thing...
  6. OgreMkV

    Should crafting resources be the currency we use?

    I would tend to agree with this setup. The question then becomes, how to develop a bartering market in game? I'm less sure of how to accomplish that...
  7. OgreMkV

    Should crafting resources be the currency we use?

    The problem, of course, is that games also create unlimited materials (and enemies for that matter). Any time some part of the process is unlimited, then no economy based on it will be reasonable. I don't disagree with your points about the economy. But if materials are unlimited (and used for...
  8. OgreMkV

    How conquering a planet could work

    I think it's a cool idea. You log in, Big Annoucement screen pops-up. "We've begun base building at point blah blah blah", come join for lots of action. And you can go play defend the new base. The more people, the sooner the area is cleared (and the larger area cleared) and then there's the...
  9. OgreMkV

    Should crafting resources be the currency we use?

    That's the entire point of what I said about when a new player comes into the game, THEN (and only then) add a fixed amount to the economy. Give it to the NPCs, which will cause prices to raise slightly, resulting in more people selling material to NPCs to gain credits. I do not advocate...
  10. OgreMkV

    Should crafting resources be the currency we use?

    The key to an economy is restricting the amount of currency. In several of the examples mentioned in this thread, the currency is a problem because there's essentially an unlimited amount of it. The game creates money that gets paid to players (by NPCs or by converting goods to money) without...
  11. OgreMkV

    Grinding

    There's nothing wrong with grinding and, yes, I understand gated content and the rest. What I'm objecting to (if I may repeat my OP) is A) BORING grinding (3 missions, over and over and over and over) B) Excessive grinding (20 hours of specific missions ('nado) to get the materials needed for...
  12. OgreMkV

    Grinding

    Without having read every thread, so I'm not sure it's been discussed... I'd like to discuss grinding. Firefall, was a royal pain in the behind for this. Early in the game, the thumpers were decent and could defended by a single low level individual and generally gave some decent materials...
  13. OgreMkV

    Weapon Customization

    I'd like to avoid classes entirely. Any frame should be able to pick up any weapon. What would be OK is to have power weapons (lasers, plasma, etc) have power requirements that would require the larger engines in larger frames (for example). I would also say that weight would be an issue. If...