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  1. Magus

    New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

    Lowest I can get is 16 fps. Usually high 20s low 30s. All Epic settings. 1060 gtx, i7-6700HQ Aiming is a pain at 16 fps. :< Are there plans to, in the future, have automatic data collection for these things?
  2. Magus

    New Em-8er Build - Unreal Engine 5 test!

    Runs fine on my GTX 1060 on epic. Only noticed three things. First two may or may not have already been present in the UE4 version, but I guess there's no harm in mentioning them now. One, I'm pretty sure this is intentional, but I thought I'd say something about how tight turns seem to mess...
  3. Magus

    THUMPING RETURNS! First iteration - Feedback

    I was thinking of good examples of gameplay when it came to gunplay and recoil, and I was going to give up and just show a CS:GO clip, but then I remembered Titanfall fits the bill almost exactly as it has exosuits using assault rifle equivalents. Linked is a timestamp on some random video on...
  4. Magus

    THUMPING RETURNS! First iteration - Feedback

    I'm sure many of us have experienced games where the player's input is modified or otherwise obfuscated often in the name of immersion. Perhaps one of the most wide spread of examples is that of heavy turrets simulating their weight by effectively reducing the player's mouse sensitivity. While I...
  5. Magus

    Thanks for the bike.

    Thanks for the bike.
  6. Magus

    IMPORTANT: Omniframe Mk II

    I think having two pairs of arms is actually a really good idea in that the operator can still maintain some levels of fine dexterity without having to leave the safety of their omniframe. Really though, I like MK2 just because it has more realistic armor and doesn't leave the operator's entire...