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    Progression , Craft , Economy Flow

    The big difference between real world capitolism and a game, is ITS A GAME. Noone needs full capitolism economies in a game especily ones that are supposed to be about war. Every miliary in the world gives you all your equipment for free if you are in it. But again you dont need that kinda of...
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    Progression , Craft , Economy Flow

    I will never understand this obession with perm item decay, item destruction and forcing players to deal with super complicated economies, then calling it a "must have"! Tons of games are very successful with a simple trade UI and auction house. There is absolutly no reason punish players...
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    I had hoped Ember would be Free to Play...

    Actually, the BDO model is pretty nice. Buy to play and then there is an optional subsciption in game that adds mostly convenience stuff. Not talking about the rest of the cash shop just the optional sub items. Gives full access to dyeing your armor when ever you want, or character...
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    What will done to combat the "Evony Effect"?

    Some may be asking what is the "Evony Effect", well I will explain. I used to play the original Evony browser game back several years ago. It was a persistent war game where the world still went on even if you were logged off or sleeping. Cities were always been captured and retaken all the...
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    Omniframe build types: Post your ideas here!

    Specialty Frames. First 1: Ultra light frame. 2: Power balance : Offense 20/ Defense 10/ Mobility 70 3: Light Medium Reactor 4: Abilities Stealth and Active life support. 5: shoulder mounts are high zoom cameras for scouting with blind flash ability for those oh crap moments. 6: Primary...
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    Insurance

    I say just make sure a basic frame always available. Something that anyone can use to thump and gather and earn the money in there own time. Make its power be below average but functional. A standard issue army mech. That way players will never fell like they are truly stuck and unable to play...
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    Just checking in... Question on "war" implementation.

    Player agency in vague terms is the amount of change to content a player is allowed by his/her choices in a game. Weather that be effecting story, effecting power levels, effecting any content in general. Players agency, is important in any and every game because it can heavily effect players...
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    Just checking in... Question on "war" implementation.

    I am not a backer, still not willing to give money to this project yet been burned before ya see. Although I don't mind contributing ideas and concepts. I have played many RTS games and FPS's as well so if I feel the need to share something I will. I am also well aware that "non-backer" ideas...
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    Just checking in... Question on "war" implementation.

    1. I would like to know the amount of player agency will be involved in exploring and finding new enemy land to conquer and terraform. At least at a conceptual level. 2. Will the push back be completely AI or will it have some human input to spice things up? 3. Will capturing and making new...
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    Just checking in... Question on "war" implementation.

    Hello all its been awhile since I really looked up em8ber. I remember linking my old FF account for reimbursement of old FF founders but haven't really heard much about this game since then. Reading the forums there seems to be a basic playable mock up that has only a bare minimum of features...
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    Omniframe build types: Post your ideas here!

    I have 2 actually 1. Medium Frame 2. Even balance on mobility defense and offense. 30/30/40 3. Medium Reactor. 4. Abiilty 1, Vacumm grenade. Implodes sucking in surrounding units. Ability 2 , Cryo blast, shoots liquid helium freezing targets with in range. 5. Shoulder mount, boost jets...
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    Slow progress

    Im in the same boat, I was a Firefall founder and remember getting burned and just keep checking in. Not enough done to warrant investment just yet. I check in every few months and see the progress has been pretty slow. The concept still sounds good and for early prototype phase shows that...
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    Skeptical, but using using a wait and see approach.

    Skeptical, but using using a wait and see approach.
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    Which Firefall weapons concepts would you like to see carried to Ember?

    Give me a grenade launcher and a flame thrower and you have satisfied my weapon requirements. Preferably a launcher that we can chose to detonate the grenades with a right click or not, and just let them bounce on terrain and explode on contact with enemies.
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    EM-8ERs base construction system

    Personally I would take a page out of starcraft and build bases like the Protoss. Have an energy source (pylon) anchor the base then you can pick and choose what you want to put inside that circle of power. Area is obviously limited and you will need to decide what is important. Extra defensive...
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    Some of the Top things that pushed me out of FF

    I all this talk about resource sinks, power creep, and consumables strikes me as not being able to see the forest from the trees. This is supposed to be a massive planetary war game. I think it would be better served to instead of pulling ideas from MMORPGs to start looking at RTS games and...
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    Worlds Adrift: Could be this the way to go for Ember?

    That is how Warframe works to an extent, however the maps are limited to 8 people in the raids and 4 in normal but all the communication done in a map is done P2P.
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    Hmmm... we will see.

    Ok I have said my peace, all this being said, this is not FireFall this is Ember. I really do wish for the best and hope you learned your lessons from FF and now have a better understanding of what works and what doesn't. If you keep your focus on the most important points of the game and what...
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    Hmmm... we will see.

    "Sometimes what a player wants isn't what they need." I heard this so many times and find it completely false on every level. If this was RL then it would be different but its not, its a game If a player doesn't like part of a game they play a different game. It's that simple If they wouldn't...