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    Pets in mecha

    We have already discussed combat pets in prior posts, so rehashing them after discussing vanity pets is not only redundant, but also misleading. Again if pets are to have any kind of combat role, it needs first to be decided wether on not they will be limited to specific class(es), or available...
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    Pets in mecha

    Typically, it's for status and for companies to sell more items. It's an easy form of monetization that can go beyond just the in-game pet itself but also really popular pets can even be marketed as collectiable real world items: such as figurines, key chains, and plushies. Remember, it's...
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    Pets in mecha

    Pets are a complex system and we need to determine three things before anything else can be answered: Will pets have a combat role? If yes, will combat pets be available to everyone or just to a specific "class"? Then comes the issue of non-combat or "vanity" pets. Should vanity pets has...
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    Regarding recoil

    Recoil was again, one of the BIG mistakes in FF, adding it did NOTHING but create artificial difficulty in the of the fact that they couldn't properly program a half decent AI into enemies so they needed to frustrate players with redundant accuracy penalties. Second, I'd like to point out that...
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    Don't nationalize this game

    First all, I think Vedemin is blowing this completely out of proportion, and is in fact being a little silly here. First off, this is CONCEPT ART, art which by definition is being used to illustrate a CONCEPT. The concept with all the stickers on the T.H.M.P.R. is to show the high degree of...
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    No tinkering and Elite Ranks please

    Elite Ranks was a misguided attempt to grant relevancy to Experience Points earned after achieving Max Level. It allowed players to continue to gain power directly through the character, via various stat increases as opposed to only gear driven improvement. Why XP supposedly needed to have...