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  1. Ronyn

    Firefall army

    Ah yes I can see where youre coming from.
  2. Ronyn

    Firefall army

    Naming it "The Accord" might be a bit on the nose...but also fitting.
  3. Ronyn

    Some thoughts about crafting/durability/items/lootz

    Speaking for myself, I rather enjoy deep customization. So the more a games crafting system allows me to build things to my very particular specifications the more I enjoy it. The happier I am. I never found WOW's crafting system up to that task. Though I have had a lot of enjoyment out of the...
  4. Ronyn

    Old Firefall players, please respond!

    Been a firefall member since sept 2010. The dream lives on here.....
  5. Ronyn

    Some thoughts about crafting/durability/items/lootz

    We should all keep in mind that Ember is being built under the "Shooter first" Mantra. The other features will be extremely important but at this time there is no sign that they are ever meant to become a complete play-style in themselves. SWG, for example, had some pretty different design...
  6. Ronyn

    Some thoughts about crafting/durability/items/lootz

    I could debate some of the statements made regarding number 1 but... ....since the goal for Ember is to more-or-less cover the general ideas expressed in number 2 I'd like to think you should be rather pleased with the planned economic model as it comes to be.
  7. Ronyn

    Some thoughts about crafting/durability/items/lootz

    I think this leads to two important questions. 1: Has a "crafter driven economy" been announced as one of the design goals? 2: If so, would the continuous crafting of various destroyable call downs and buildings potentially fulfill that need?
  8. Ronyn

    Some thoughts about crafting/durability/items/lootz

    ;) I was picking up what you were putting down.
  9. Ronyn

    Some thoughts about crafting/durability/items/lootz

    In addition to the crafting of gear and weaponry that won't break.... Expect to see the resources used in the creation and replacing of the various call downs and buildings that can and will be destroyed.
  10. Ronyn

    So, what elements do you think will make Ember a spiritual successor of FF?

    I want an open world, mobility heavy, shooter first game focused of skill based combat and true horizontal customization....and a dynamic mission structure!....with a crafting and resource collection based economic model that is built to encourage those core design goals as opposed to pulling...
  11. Ronyn

    Moderators Incoming. Congrats

    Milk for the Khorne flakes....nice
  12. Ronyn

    First actual thread, How about making it a tombstone for firefall?

    Ah beautiful monument sounds like a very nice gesture.