I'm not going to lie, wanted to start this topic after seeing the new video of Armored Core 6 and noting that kicking is part of melee now in the game. Something that never part of the old AC games. Anyway is not fact that the mechs can kick now that got me thinking. But how the kick is done. In video that was shown the player used their boosters to jet into the enemy for the kick to push them backwards. And that got me thinking about momentum based combat and that in many games the momentum of the characters almost never accounted for when it comes to the amount of damage done nor the effects of the attack. For example. Me attacking a target with a over head strike while standing still will do some amount of damage. But that amount of damage is nothing next to me doing the same attack while jumping down from a say a tree or second story window. In most games the damage of the attack is always the same despite the fact that we are all aware of that is not how things work in real life. And in the few game that do account for things like momentum in combat is often far and few between.
So I was thinking. Could it be possible for Em-8er to account for momentum when doing things like melee attacks? Because me charging into an enemy to push them back or stagger them is going to be effected by how fast I'm moving when I hit them. And it would give those of us to like to build super high speed melee mechs a reason to get those high output high energy drain booster that only work in short ranges as means to help buff up some melee attacks by using the boosters as part of melee combos build speed and momentum. Because in life things like momentum and inertia play a key part in all combat, no matter if it is melee or ranged or even AOE.
P.s.
For those that don't know what Armored Core 6 video I'm talking about, here is a video breakdown of the new press release stuff.
So I was thinking. Could it be possible for Em-8er to account for momentum when doing things like melee attacks? Because me charging into an enemy to push them back or stagger them is going to be effected by how fast I'm moving when I hit them. And it would give those of us to like to build super high speed melee mechs a reason to get those high output high energy drain booster that only work in short ranges as means to help buff up some melee attacks by using the boosters as part of melee combos build speed and momentum. Because in life things like momentum and inertia play a key part in all combat, no matter if it is melee or ranged or even AOE.
P.s.
For those that don't know what Armored Core 6 video I'm talking about, here is a video breakdown of the new press release stuff.