I want to ask a few questions now because in some games the answer is yes and in other game the answer is no.
This example will use an energy based weapon where the limiting factors of how often it can fire is the amount of energy it has and the amount of heat has built up in the system. The power needs can fixed by linking the gun to say the reactor of your Omniframe so that never runs out of energy. And keeping the heat down below the level where it would be a problem would just be a matter of adding better heat sinks, vents, and in case of emergency matter ejector (a type of heat sink that uses metal with a lower melting point than the parts you are trying to protect and when it melts you shot it out of the system taking all that heat with it. I played lots games where spaceships use that system along with full coverage energy shields and full thermoptic stealth systems. With the logic being that with those systems active the ship can't vent the extra heat into space like it would normally.). Plus with EM-8er being an ice planet venting heat fast would not be a problem as heat always flows from high to low. Meaning that cooler the surrounding area is the faster the heal would be pulled out of the system just do the laws of physics and thermodynamics.
That is just an overly simple example of a weapon with infinite ammo that never reloads just do the fact that never run out of energy nor does it over heat. But like it said, my questions not that now how we make such things because I already know how to in real life and in other games. But rather if the game devs would allow for things like this to exist and be good or would they never allow for such things to happen? Because this question also answers one of the key underling points of the game and its design philosophy. Which can also even change what genre the game when combined with a few other key points.
- Can I make a weapon with infinite ammo and never needs to be reloaded?
- Can I have have powerful abilities with zero down time?
- Is it possible for me to kill all the enemies in the game in one hit?
This example will use an energy based weapon where the limiting factors of how often it can fire is the amount of energy it has and the amount of heat has built up in the system. The power needs can fixed by linking the gun to say the reactor of your Omniframe so that never runs out of energy. And keeping the heat down below the level where it would be a problem would just be a matter of adding better heat sinks, vents, and in case of emergency matter ejector (a type of heat sink that uses metal with a lower melting point than the parts you are trying to protect and when it melts you shot it out of the system taking all that heat with it. I played lots games where spaceships use that system along with full coverage energy shields and full thermoptic stealth systems. With the logic being that with those systems active the ship can't vent the extra heat into space like it would normally.). Plus with EM-8er being an ice planet venting heat fast would not be a problem as heat always flows from high to low. Meaning that cooler the surrounding area is the faster the heal would be pulled out of the system just do the laws of physics and thermodynamics.
That is just an overly simple example of a weapon with infinite ammo that never reloads just do the fact that never run out of energy nor does it over heat. But like it said, my questions not that now how we make such things because I already know how to in real life and in other games. But rather if the game devs would allow for things like this to exist and be good or would they never allow for such things to happen? Because this question also answers one of the key underling points of the game and its design philosophy. Which can also even change what genre the game when combined with a few other key points.
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Pandagnome