I was thinking about this after the talk about different types of A.I. and stuff. And then I remembered about how in some MMOs there was dating sim elements within the game to let you befriend different NPCs. This would unlock different options and stuff in how you interact with them. For example, befriending one shopkeeper NPC might see them give you discounts on things you buy from them because you are friend while befriending a different shopkeeper NPC would open up a hidden list of items that they only sell to people who they trust (be it legal or illegal). In some MMOs I also remember there family trees showing your relationship with other players and even NPCs. As you could adopt other players into your family and even NPCs. Often times giving people special titles showing their relationship to others. For example "Omnires big brother to female sword spirt" or "Omnires, Hitsugi's husband". And there is also teacher and student relationship system that some MMOs have. Where you could take on a lower level player to be your student and both you get buffs for being in a team together and clearing missions. But also some games let you teach and train a NPCs to be your helper.
My question is well we have any kind of relationships with NPCs outside of the storyline? And would getting different NPCs to like me or hate me change how things might work for me. Like if a NPC hates me they might refuse to talk to me and if they are shopkeeper they might refuse to sell things to me or make me pay more for it? Or if a NPC really likes me could they randomly jump into missions and help me out? Like if I befriend the guards at a fort with a long range artillery cannon could I call on their help within a mission by marking targets and cashing in on some favors? Could I adopt some NPCs into my family and make them into my brother(s), sister(s), son(s), and daughter(s)?
Side note: Where I come from adopting people into your family is one of the highest honors. It is one thing to be counted as one of a person's best friends and it is another thing for them to call you a family member. For example the phase "brother from another mother." is male friend who is close to you and whom you know so well that it would you are both family in all but name and blood ties. And in some cases one who they have better relationship with than their own flash and blood brother(s). This also why the kids of some of my friends call me "uncle" despite having no relation to me outside of the close friendship I have their parents.
My question is well we have any kind of relationships with NPCs outside of the storyline? And would getting different NPCs to like me or hate me change how things might work for me. Like if a NPC hates me they might refuse to talk to me and if they are shopkeeper they might refuse to sell things to me or make me pay more for it? Or if a NPC really likes me could they randomly jump into missions and help me out? Like if I befriend the guards at a fort with a long range artillery cannon could I call on their help within a mission by marking targets and cashing in on some favors? Could I adopt some NPCs into my family and make them into my brother(s), sister(s), son(s), and daughter(s)?
Side note: Where I come from adopting people into your family is one of the highest honors. It is one thing to be counted as one of a person's best friends and it is another thing for them to call you a family member. For example the phase "brother from another mother." is male friend who is close to you and whom you know so well that it would you are both family in all but name and blood ties. And in some cases one who they have better relationship with than their own flash and blood brother(s). This also why the kids of some of my friends call me "uncle" despite having no relation to me outside of the close friendship I have their parents.
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