P
Yesterday we had a Chief Chat where Grummz explained claims would be bound to the subscription. Grummz then went to explain that it isn't P2W because claims are purely cosmetic. But that is only half the answer...
First, we got to remember that claims was presented as a free part of the game, aside from the buy2play wall, then a loud minority had arguments, basically 2-3 people having constant arguments on Discord, and some in the low 20's who expressed themselves in forum. May I remind the devs that there's constantly over 2k users online on Discord and over 30k members on forum that never said anything. Grummz, if you're reading this, you need to go with your gut-feeling on this one, and not the loud minority.
With all of that out of the way, let's talk about the topic in the headline.
Claims, OK you can claim a spit of land somewhere where you can build your custom base, but how does this scale to base-building out in the battlefield? Is frontier base-building gonna be subscription locked too? If paying is the only way one could place a base down at the front of the battlefield then that IS pay2win.
How would the playerbase respond to a 2nd paid wall (buy2play plus subscription) when people have already bought the game? The original idea of actually buying a game is to own it and have access to all the gameplay content within. Most of everyone has already accepted some content being paid for as a one-time purchase but putting entire mechanic or part of the game behind a monthly paid wall is troublesome. I know most people have forgot about that detail, guess it's only natural. Also, what would happen to claims if say, a player chose to take a short break because a new launch?
Idk if putting claims behind a 2nd paid wall is a good idea since it is apparently going to be a big part of the game... Maybe put "some content" within base-building subscription locked or as a one-time purchase but not the actual claim or basics of building.
I like what they did in PoE, you can get your hideout and every tool/station and extra decorations from just playing the game, and have some "fancier" decorations and effects being paid for.
Another thing I discussed with Aeri on Discord is how these bases could be exploited as a way of fast-travel to either the action, or areas with high-value end game resources, or both. Then you actually pay for instant action and/or direct access to both currency and progression.
I don't feel the vibe from claiming areas in the open world, first of all it's gonna be a race of who gets to pick first, and people joining at a later date could end up having trouble finding real estate, not to mention the struggle the later joining players gonna have against each other where someone just claimed a land they've been eyeballing for a time, I'd be very upset if that was me.
The dynamic of the claims (if they'll be put in the open world) is gonna play a very important part on how this all's gonna turn out, because nobody wants to get to the world-border just to find a claim, and nobody wants to lose their claim because of being inactive... That's punishment for a returning player, and a returning player should be highly valued.
You don't wanna give a returning player the middle finger and say they'll have to start from scratch because they're not allowed to take a break.
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This is a reconstruction from not knowing enough, there's multiple concerns and all that comes from both bad experiences in other games, and well established well known game critics explaining how some of what has been discussed here in a clear and logical way that I agree with.
I don't want this thread to be discouraging to the developers, quiet the opposite... I love the idea of claims, I just don't like the execution and the way of obtaining such a feature. I had a few concerns from the previous Chief Chat, and I've asked people not to jump to conclusions and wait for an actual build before complaining, so I'm kind of arguing against my own standards here... But, I've also said I'm against P2W and I'll not be idle if there's rising concerns about it.
(no bonus actions this time)
First, we got to remember that claims was presented as a free part of the game, aside from the buy2play wall, then a loud minority had arguments, basically 2-3 people having constant arguments on Discord, and some in the low 20's who expressed themselves in forum. May I remind the devs that there's constantly over 2k users online on Discord and over 30k members on forum that never said anything. Grummz, if you're reading this, you need to go with your gut-feeling on this one, and not the loud minority.
With all of that out of the way, let's talk about the topic in the headline.
Claims, OK you can claim a spit of land somewhere where you can build your custom base, but how does this scale to base-building out in the battlefield? Is frontier base-building gonna be subscription locked too? If paying is the only way one could place a base down at the front of the battlefield then that IS pay2win.
How would the playerbase respond to a 2nd paid wall (buy2play plus subscription) when people have already bought the game? The original idea of actually buying a game is to own it and have access to all the gameplay content within. Most of everyone has already accepted some content being paid for as a one-time purchase but putting entire mechanic or part of the game behind a monthly paid wall is troublesome. I know most people have forgot about that detail, guess it's only natural. Also, what would happen to claims if say, a player chose to take a short break because a new launch?
Idk if putting claims behind a 2nd paid wall is a good idea since it is apparently going to be a big part of the game... Maybe put "some content" within base-building subscription locked or as a one-time purchase but not the actual claim or basics of building.
I like what they did in PoE, you can get your hideout and every tool/station and extra decorations from just playing the game, and have some "fancier" decorations and effects being paid for.
Another thing I discussed with Aeri on Discord is how these bases could be exploited as a way of fast-travel to either the action, or areas with high-value end game resources, or both. Then you actually pay for instant action and/or direct access to both currency and progression.
I don't feel the vibe from claiming areas in the open world, first of all it's gonna be a race of who gets to pick first, and people joining at a later date could end up having trouble finding real estate, not to mention the struggle the later joining players gonna have against each other where someone just claimed a land they've been eyeballing for a time, I'd be very upset if that was me.
The dynamic of the claims (if they'll be put in the open world) is gonna play a very important part on how this all's gonna turn out, because nobody wants to get to the world-border just to find a claim, and nobody wants to lose their claim because of being inactive... That's punishment for a returning player, and a returning player should be highly valued.
You don't wanna give a returning player the middle finger and say they'll have to start from scratch because they're not allowed to take a break.
-
This is a reconstruction from not knowing enough, there's multiple concerns and all that comes from both bad experiences in other games, and well established well known game critics explaining how some of what has been discussed here in a clear and logical way that I agree with.
I don't want this thread to be discouraging to the developers, quiet the opposite... I love the idea of claims, I just don't like the execution and the way of obtaining such a feature. I had a few concerns from the previous Chief Chat, and I've asked people not to jump to conclusions and wait for an actual build before complaining, so I'm kind of arguing against my own standards here... But, I've also said I'm against P2W and I'll not be idle if there's rising concerns about it.
(no bonus actions this time)
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