Here's my collective report:
Personal input:
I would very much like a smaller font in the game settings menu.
And if possible, make L-ALT detach mouse from crosshair so one can navigate the menus and chatbox on screen.
New finds...
# Small stars in the skybox are strobing.
# Medium Frame during "glide" appears crooked/bendt as if it's simulating a Right turn.
# While gliding, character inside appears bent over, as if he/she's looking down and backwards.
# What appears to be small patches of shadows on the ground appears/disappears 2-3 meters infront of the character. (shader problem?)
# Some of the static clouds above the lower layers appears duplicated (for density?).
# Dotted/striped graphical glitch appears even in screenshots when turning camera too fast, more of that down below.
Old finds still remaining...
# ":tongue_stuck_out:" still appears in chat box instead of a smiley when writing ->
(colon and P)
# 3rd person camera always goes into default position when hovering and sprinting regardless of offset settings.
(Default appears to be +128, setting this to -90 makes no difference when conditions above are meet, user settings ignored)
# 3rd person Horizontal/Vertical sensitivity sliders appears wack, set it to 0, your max is "1", slide it to 1 and max is "2". Weird things starts to happen when you set it lower than 1.
(Having to slide it back and forth is tedious, not to mention the overkill of being able to set it to 3.34351 as an example of too much detail in numbers. Who makes a 0.00001 change?
isn't just 3.34 accurate enough?)
# 1st person Mouse Look Settings same story.
(Let me give you an example... Set it to 0.00128, Apply, Accept, Close. Go back into Gameplay Settings and drag the slider to the Right.
I had to drag that slider 9 times to hit a value above "1", and 1 is already way to fast for comfort, yet this slider goes aaall the way to 5, I dare you to try 5!
# Speaking of 5, as insane as this value is, weird graphical glitches appears on screen while the sensitivity is that high, an example is attached below.
PS: That is not taken with a phone, it was literally printscreened with ShareX.