What if instead of killing everything, players could get some rewards for some “creative” approaches?
Examples:
-In Firefall, players could watch different NPCs factions killing each other, could something like that happens in EM8ER, with players get rewards for intervene in the right moment?
-What if when a player sees a group of TSI-HU, they just follow it without being noted, and when the group summon an invasion (a mini event with 10 or 30 seconds of the casting time of summoning) if the player destroys the summoning artifact and interrupt it, he/she can get some rare resources (not exclusive rewards from that event, like phased ore or something like that that could also be earned in thumping).
-(I don’t remember the max size of parties in EM8ER, but I will suppose it’s 4.) What if some events could improve or turning in a different way depending the player(s) interaction? In thumping, what if players could stack thumpers for extra rewards, for each additional thumper summoned for that event, with a 4-max stack (full party), players could get extra 25% rewards but also 25% difficulty increase, so at max stacks players could get 100% extra rewards but they need to fight a “small invasion”.
What do you think?
Examples:
-In Firefall, players could watch different NPCs factions killing each other, could something like that happens in EM8ER, with players get rewards for intervene in the right moment?
-What if when a player sees a group of TSI-HU, they just follow it without being noted, and when the group summon an invasion (a mini event with 10 or 30 seconds of the casting time of summoning) if the player destroys the summoning artifact and interrupt it, he/she can get some rare resources (not exclusive rewards from that event, like phased ore or something like that that could also be earned in thumping).
-(I don’t remember the max size of parties in EM8ER, but I will suppose it’s 4.) What if some events could improve or turning in a different way depending the player(s) interaction? In thumping, what if players could stack thumpers for extra rewards, for each additional thumper summoned for that event, with a 4-max stack (full party), players could get extra 25% rewards but also 25% difficulty increase, so at max stacks players could get 100% extra rewards but they need to fight a “small invasion”.
What do you think?