!!! - The deepstryke bug still is not fixed. There were 3 people I noticed on stream who were stuck in it. Even Grummz got stuck near the end.
- Getting stuck in the terrain every now and again, when either moving too fast or if the terrain regenerates around you.
- Some deaths spawn your killcam in the centre of the map. There's a location where assault rifles repeatedly spawn and fall from the sky and through the ground. These are actually TSI-HU weapons, and make their pulse rifle firing sound. Video here:
- Fire rate increase is also happening sometimes when you're stuck in the ground. Same as firing immediately after Overthrusting and while sliding on occasion.
- Firing under a THMPR before it lands causes it to spin and not land immediately.
--+ Edit 31/12/2021 1621: With my client not showing regerated terrain, I can make the THMPR spin thorughout an entire encounter including when it is picked up by a dropship.
- Firing under a THMPR, or any enemy, causes it to fall into the hole. If the terrain regenerates, they fall through the world and hit the kill barrier. This can end the THMPR encounter.
--+ Firing under a crystal doesn't cause it to move or fall again however. I have not been able to do this BEFORE it lands however.
--+ Ending a THMPR encounter this way stops you from spawning another THMPR in the area for a while.
- Scanning for resources on mountainous terrain works, but more often then not, they appear underground.
--+ As a side note, you can thump in sloped areas you normally couldn't by levelling the terrain. Since calling a THMPR on sloped terrain could entirely break the Tsi-hu spawning, there is an opportunity for cheese here.
- Seen players explode when running away from them but they get better when you get close again. Visual bug.
--+ Also when players log out nearby, they explode.
- Deepstryking from over 500m will cause you to clip through the ground and immediately die. Using an exploit, I increased the game speed and could do the same thing around 100m.
--+ Edit 25/12/2021 0046: Gliding at maximum speed will clip you through the ground also. In a couple of tests, I could hit the ground and slide briefly before being clipped through the ground.
- Missile Swarm does not damage the terrain, which you would think it would.
- Terrain regeneration bubble is inconsistent.
- Edit 24/12/2021 1644: That annoying jumpjet issue is still there too, but just didn't notice it when dealing with holes.
? If someone has the time, it would be interesting to test what happens to a spectator if they are in a terrain area that will regenerate. Will they appear under the ground? Will the terrain not regen while they are there?
--+ Edit 25/12/2021 0046: No effect. The spectator cam clips through the ground anyway.
- Terrain regeneration is weird. Like how the server doesn't always keep track of other player's frames, it doesn't always keep track of regeneration. I logged in twice to see how the terrain generates for multiple people. Using my Red frame to blast two holes in the ground under my Green frame, the Red client's terrain regenerated normally but it did not for the Green client.
--+ Tested this again using a different account instead of the same, in case the server was confused that there were two of me. Still occurring. Furthermore:
+ Jumping into the space where the hole should be causes you to endlessly fall.
+ People who can't see the hole see you clip through the ground.
+ People who can see the hole see you land normally.
+ If you're falling, you can shoot under the terrain.
- Edit 25/12/2021 0447: Dying with the C/radial menu open can break the player camera in both first and third person. You can no longer turn the camera with the mouse without also holding the right mouse button. Seems to fix itself after a bit.
- Edit 29/12/2021 1434: While the terrain near the middle of the map heals fast, the edges of the map take 1-2 minutes to start healing. You can do dig some pretty big holes. Or slice off part of a mountain for lunch.
Update. Somehow managed to slice a full piece off the mountain on US.
--+ Edit 31/12/2021 1621: Might just be a bug with my client/account, since I can now destroy terrain anywhere in the demo and not have it regenerate for me visually. I can't see terrain I've destroyed regenerate, nor can I destroy it again. It seems to regenerate randomly in pieces and it makes no difference if I am near it or now.
--+ Edit 05/01/2022 2321: After a server restart, the issue was resolved temporarily. It has since returned. Checking the log, it's full of events such as this:
[2022.01.05-12.57.01:793][257]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: VoxelProceduralMeshComponent /Game/Em8er/Maps/VoxelThumper/Whitebox_Thumper_Voxel.Whitebox_Thumper_Voxel
ersistentLevel.VoxelWorld_0.VoxelProceduralMeshComponent_2147480928 NOT Supported.
- Edit 05/01/2022 0613: Missile swarm can pick up targets approximately 1-1.2KM away. Upon firing, the missiles appear to fly in a random direction (in my case, forward for a bit, then back about 20m behind me and down, then towards the target). At maximum distance, they eventually explode in the air. It looks really cool though.
- Edit 05/01/2022 0613: Not really a relevant bug that needs fixing, but I expect it to come up eventually. The WalkAction command accessible by rebinding it under Input.ini works, but in third-person the camera appears to go to FOV 1 or something.
- Edit 05/01/2022 0613: As above, the DebugWidget remains on screen after death in a bugged state. You can activate the DebugWidget again after respawn and it'll appear over the bugged one.
- Edit 06/01/2022 2321: Explosions from the plasma cannon and bullets from the assault rifle propagate through solid elements like the dropship and the bases, damaging the terrain through them.