The video resonates with me a lot. I am that loner guy. I have played as part of a group (in regular multplayer games), once just a small, less organised group, once in a clan, but that's the exception to the rule. I like to play for myself in multiplayer games, be it MMO or non-MMO.
I prefer to learn the game by myself, and doing my own thing when possible, only occasionally joining with others.
Playing in a clan can be a lot of fun, and in some games it is necessary to have fun (and is rewarding), but if possible I would have the option to play alone or in a group, just like I feel at the time.
Well...my original character is a "lone-wolf" with an OP-AI that projects itself as a giant wold, so...
But, through my Em-8er fanfics I try to emphasize that even lone-wolf players, like myself, should get used to some minimal amount of socializing if they want to survive in the world of the game, at least, when it comes to bigger fights and larger-scale events that will obviously require them to be "assisted" by others.
Even when I was well-into playing Firefall, facing down a nado, the first one to get there, I still couldn't help my asshole-side thinking
"Okay, hope no one shows up, I got this.", but then I remembered,
"Uh, no...no I haven't. This isn't a one-person job. Some pros with broken/OP gear and ridiculously unbalanced builds could probably solo it, like they do raid-bosses, but I'm not one of those schmucks who revels in that." Or I'd get annoyed if someone butted in on a mission and "took my kills." I'd nearly kill a bigger beast battling it alone, and when I could almost finish it, someone would just bust in and take the last few shots at it and I'd be just standing there, rolling my eyes and sighing in annoyance. Sometimes I'd even be rude enough to tell them to piss off. Then they'd tell me it's an MMO.
It's not necessarily the design of the game that has to find a balance for those two sides of a person, first. It's the person themselves, who has to adapt a bit, mentally, before even diving into the game. And a brand new game, having learned from seeing experiences and play-styles and preferences could still do its own new thing...and innovate but still accommodate by striking such a balance with its gameplay and mechanics, so that lone wolves and people persons (people people), introverts with a bit of "extro" in them (and a bit of
extra - mentally) and extrovert with a bit of understanding of said mild cases of sociopaths (like myself), can all find their niche in the game.