I got this idea from playing some older games and how at the end of a mission they give you a grade based on how will you did. Taking note of things like all games do. But then I remembered how in some mecha games they also showed you how much money it costed you and the enemy in that battle. Everything from the repair cost to your mecha to the cost of all the bullets and missiles you fired. And the cost of the damages you did to the area/map and the cost of damages you did to the enemy.
This was because in some games you can still have a tactical win even if you lost the battle by forcing the enemy to use up more money and resources than you did. Making it that much harder for them to pull resources in the next battle.
Anyway, to the point of this thread. What do you all think about having a challenge mode or event in the game where we have to manage out resources wisely to win it. You are only given so much resources and you have to say survive 3 waves of enemy attacks with them. Even if you clear all 3 waves you can still lose the challenge because you spent to many resources to do it. Players who can clear the event under budget will get a bonus of some kind for not being wasteful.
This was because in some games you can still have a tactical win even if you lost the battle by forcing the enemy to use up more money and resources than you did. Making it that much harder for them to pull resources in the next battle.
Anyway, to the point of this thread. What do you all think about having a challenge mode or event in the game where we have to manage out resources wisely to win it. You are only given so much resources and you have to say survive 3 waves of enemy attacks with them. Even if you clear all 3 waves you can still lose the challenge because you spent to many resources to do it. Players who can clear the event under budget will get a bonus of some kind for not being wasteful.
Likes:
Pandagnome