Now that the Glider deployment cost fuel I would suggest adding some upward thrust and than deploying the glider.
Craftable addons to change/adjust the deplayment behaviour??
I realy enjoy the new gliding feel,maybe heavier gravity?With the stall mechanic it takes some practice to learn how much to dive and how much to pull up to keep the momentum and cover larger distances.
One suggestion:start the glider cooldown after you disengage from glideing,it would make it feel more of a commitment.
Biggest problem I have is ze Q,in Firefall it was more of a pvp ability used to close the gap or reposition(yes it was much weaker),if we have dash and it can be ajustable through crafting,I don't see the need for it.
As for the current iteration as a travel ability,I don't want it to become the Warframe archwing blink.
Story time:When Firefall was dieing I switched to Warframe,the annoucement of Plains of Eidolon(new open world) got my attention,a year before it's release.
When it released as a mode of fast travel you could use archwings,but it was a deployable that you had to earn through grinding and you have to craft it.So in the beginning most people crosed the plains by foot.It was very enjoyable
With time more people got the deployable,the problem now was that new players that didn't have it got left behind and by the time they got to the objective generaly it was completed or half way done.To mitigate that the devs removed the deployable grind and crafting requirements,if you did the archwing quest(exited long beforw the plains of eidolon),you could use it on the go.
With the release of the next open world map,Orb Vallis,they introduced a new mode of travel in the form of k-drives(hoverboards).Much more cooler way of transportation in my opinion,but an obsolete design since archwings are faster.After players max lvl the k-drives they are rarely used,i only see new players use them,but I think it's just to lvl them.
Next problem after that was that everyone used just 1 archwing(there are 5 in total,I think)because it had a blink ability,to mitigate that they made blink universal.
So now the open worlds feel small and uningageing,since everyone just zipp around from waypoint to waypoint to finish the missions to lvl up and complete the content.
I have watched some new players steam warframe and they realy seam to enjoy mining,but I don't think because is some amazing mechanic,I think is more because they slow down and stick more to the ground and get to enjoy the content and the few random encounters.
In Firefall lgvs and glider didn't exclude one another,they were both complementary,there were sittuations where lgv made more sense especially if you went uphill and aituations that gliding made more sense.I don't know maybe is nostalgia but if memory serves right we stick more to the ground in Firefall,and that made the world feel more engaging.I don't want Warframe archwing blink convenience,I want a game that engages me and that includes traveling.