Sounds good. I'd love for Em-8ER to play with the idea of random world events and make them less-MMO and more freeform. Say we take the Firefall Melding Tornado Encounter as an example. A tornado appears. Your objective is to destroy the big rocks floating around it, then destroy the core. Enter the portal, collect resources and escape before the melding bubble collapses. Let us break it down and expanding on it for team-based play, and make it less of an MMO random encounter with more win conditions, more lose conditions and more skill-based objectives:
Tier 1 -- Melding Tornado Spawns
No players start event - tornado despawns after a time, event end
1/3 Rocks destroyed - 0.25 reward modifier, event end
2/3 Rocks destroyed - 0.50 reward modifier, event end
3/3 Rocks destroyed - new objective "Core Vulnerable!"
Players do not destroy the core in time - 0.75 reward modifier, event end
Players destroy the core - 1.00 reward modifier, 1st tier reward issued, new binary objective "Enter the Portal" or "Defend the Amplifiers"
Tier 2 -- "Enter the Portal"
No players counted as attackers - tier 3 locked
Fight to the Conflux - triggered when a player enters the area
Disable the Warp Generator - +0.25 reward modifier
Eliminate the Warmaster - +0.25 reward modifier
Destabilize the Conflux +0.25 reward modifier
1 or 2 Objectives Completed - sum of reward modifier, 2nd tier reward issued, tier 3 locked
All Three Objectives Completed - 1.00 reward modifier, 2nd tier reward issued, tier 3 unlocked 1/2
All Three Objectives Completed in under X:XX:XX - bonus objective, extra 1.00 reward modifier, 2nd tier reward issued, tier 3 unlocked 1/2
Tier 2 -- "Defend the Amplifiers"
No players counted as defenders - tier 3 locked
Call Down Amplifiers to Keep Portal Open - if not called down, tier 3 locked
Defend Amplifiers from attacking Tsi-hu
Lose 2 Amplifiers 0.25 reward modifier, 2nd tier reward issued, event end (attackers forcibly ejected from Portal zone)
Lose 1 Amplifier 0.50 reward modifier, tier 3 locked
Lose No Amplifiers
At least 1 under 75% health 0.75 reward modifier, tier 3 locked
All over 75% health - 1.00 reward modifier, 2nd tier reward issued, tier 3 unlocked 1/2
All over 90% health - bonus objective, 1.00 reward modifier, extra 2nd tier reward issued, tier 3 unlocked 1/2
Tier 3 -- "Awakened"
If Enter the Portal and Defend the Amplifier objectives both met successfully, teleport all defenders into Portal, Kaiju boss zone
Boss Kaiju eliminates all players - 0.50 reward modifier, 2nd tier reward issued
Boss Kaiju is eliminated by players - 1.00 reward modifier, 3rd tier reward issued
Optional hard objective completed (could be a random objective, eg. timed) - extra reward based on objective
You could even hide objectives (or even interactable objects) that change some of the encounters. Hidden in the portal zone is a Tsi-hu chicken, and if you throw it into the Conflux, it changes the Kaiju boss into the giant chicken! Or a timed-secret where you call down 5 amplifiers instead, and activating them in a certain order summon Rakatsi-hu, the super-unique lightening Tsi-hu demigod.